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| author | raysan5 <raysan5@gmail.com> | 2013-11-24 20:30:05 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-11-24 20:30:05 +0100 |
| commit | 1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch) | |
| tree | 0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex04b_texture_rectangle.c | |
| parent | 7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff) | |
| download | raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip | |
Added some examples
Diffstat (limited to 'examples/ex04b_texture_rectangle.c')
| -rw-r--r-- | examples/ex04b_texture_rectangle.c | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/examples/ex04b_texture_rectangle.c b/examples/ex04b_texture_rectangle.c new file mode 100644 index 00000000..cca1a7c2 --- /dev/null +++ b/examples/ex04b_texture_rectangle.c @@ -0,0 +1,58 @@ +/******************************************************************************************* +* +* raylib example 04b - Texture loading and drawing a part defined by a rectangle +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + // TODO: Update your variables here + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // TODO: Comming soon... + // TIP: Use DrawTextureRec() function +/* +void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint); +*/ + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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