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authorraysan5 <raysan5@gmail.com>2013-11-24 20:30:05 +0100
committerraysan5 <raysan5@gmail.com>2013-11-24 20:30:05 +0100
commit1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch)
tree0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex04b_texture_rectangle.c
parent7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff)
downloadraylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz
raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip
Added some examples
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+/*******************************************************************************************
+*
+* raylib example 04b - Texture loading and drawing a part defined by a rectangle
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //-----------------------------------------------------
+ // TODO: Update your variables here
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // TODO: Comming soon...
+ // TIP: Use DrawTextureRec() function
+/*
+void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint);
+*/
+ EndDrawing();
+ //-----------------------------------------------------
+ }
+
+ // De-Initialization
+ //---------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file