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authorRay <raysan5@gmail.com>2014-09-21 14:10:53 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:10:53 +0200
commit597b14363443ebafd803c2bf82f64c0cb1549903 (patch)
treeb46924b3591428b7301d0ed1614ffa00668b7c55 /examples/ex06c_font_select.c
parent1b2225a622054a733b70009a5f928cf2fc580fb1 (diff)
downloadraylib-597b14363443ebafd803c2bf82f64c0cb1549903.tar.gz
raylib-597b14363443ebafd803c2bf82f64c0cb1549903.zip
Rename ex06c_font_select.c to text_font_select.c
Diffstat (limited to 'examples/ex06c_font_select.c')
-rw-r--r--examples/ex06c_font_select.c144
1 files changed, 0 insertions, 144 deletions
diff --git a/examples/ex06c_font_select.c b/examples/ex06c_font_select.c
deleted file mode 100644
index 71a04ef0..00000000
--- a/examples/ex06c_font_select.c
+++ /dev/null
@@ -1,144 +0,0 @@
-/*******************************************************************************************
-*
-* raylib example 06c - Font selection...
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 150;
-
- InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fonts[8]; // SpriteFont array
-
- fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
- fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
- fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
- fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
- fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
- fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
- fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
- fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
-
- int currentFont = 0; // Selected font
-
- Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
-
- const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
- "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
-
- const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
-
- Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
-
- Vector2 mousePoint;
-
- Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision)
-
- Color btnNextOutColor = DARKBLUE; // Button color (outside line)
- Color btnNextInColor = SKYBLUE; // Button color (inside)
-
- int framesCounter = 0; // Useful to count frames button is 'active' = clicked
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // Keyboard-based font selection (easy)
- if (IsKeyPressed(KEY_RIGHT))
- {
- if (currentFont < 7) currentFont++;
- }
-
- if (IsKeyPressed(KEY_LEFT))
- {
- if (currentFont > 0) currentFont--;
- }
-
- // Mouse-based font selection (NEXT button logic)
- mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, btnNextRec))
- {
- // Mouse hover button logic
- if (framesCounter == 0)
- {
- btnNextOutColor = DARKPURPLE;
- btnNextInColor = PURPLE;
- }
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- framesCounter = 20; // Frames button is 'active'
- btnNextOutColor = MAROON;
- btnNextInColor = RED;
- }
- }
- else
- {
- // Mouse not hover button
- btnNextOutColor = DARKBLUE;
- btnNextInColor = SKYBLUE;
- }
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--;
-
- if (framesCounter == 1) // We change font on frame 1
- {
- currentFont++;
- if (currentFont > 7) currentFont = 0;
- }
-
- // Text measurement for better positioning on screen
- textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(18, 18, 644, 44, DARKGRAY);
- DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
- DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
- DrawText("< >", 610, 26, 30, BLACK);
-
- DrawRectangleRec(btnNextRec, btnNextOutColor);
- DrawRectangle(675, 20, 105, 40, btnNextInColor);
- DrawText("NEXT", 700, 31, 20, btnNextOutColor);
-
- DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
- 75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
- 1, colors[currentFont]);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file