aboutsummaryrefslogtreecommitdiff
path: root/examples/ex07c_3d_models.c
diff options
context:
space:
mode:
authorRay <raysan5@gmail.com>2014-09-21 14:13:05 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:13:05 +0200
commit3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (patch)
tree480cb85dc8637939833de1b1bf430822e10717a1 /examples/ex07c_3d_models.c
parentc389f62837c8e887563a61cf4499318409e5fca2 (diff)
downloadraylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.tar.gz
raylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.zip
Rename ex07c_3d_models.c to models_obj_loading.c
Diffstat (limited to 'examples/ex07c_3d_models.c')
-rw-r--r--examples/ex07c_3d_models.c77
1 files changed, 0 insertions, 77 deletions
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c
deleted file mode 100644
index 6d2185a5..00000000
--- a/examples/ex07c_3d_models.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/*******************************************************************************************
-*
-* raylib example 07c - Load and draw a 3d model (OBJ)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
-
- Texture2D texture = LoadTexture("resources/catsham.png");
- Model cat = LoadModel("resources/cat.obj");
- SetModelTexture(&cat, texture); // Link texture to model
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
- if (IsKeyDown(KEY_UP)) position.z -= 0.2;
- if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- DrawGizmo(position);
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file