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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:13:05 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:13:05 +0200 |
| commit | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (patch) | |
| tree | 480cb85dc8637939833de1b1bf430822e10717a1 /examples/ex07c_3d_models.c | |
| parent | c389f62837c8e887563a61cf4499318409e5fca2 (diff) | |
| download | raylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.tar.gz raylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.zip | |
Rename ex07c_3d_models.c to models_obj_loading.c
Diffstat (limited to 'examples/ex07c_3d_models.c')
| -rw-r--r-- | examples/ex07c_3d_models.c | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c deleted file mode 100644 index 6d2185a5..00000000 --- a/examples/ex07c_3d_models.c +++ /dev/null @@ -1,77 +0,0 @@ -/******************************************************************************************* -* -* raylib example 07c - Load and draw a 3d model (OBJ) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector3 position = { 0.0, 0.0, 0.0 }; - - // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - - Texture2D texture = LoadTexture("resources/catsham.png"); - Model cat = LoadModel("resources/cat.obj"); - SetModelTexture(&cat, texture); // Link texture to model - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; - if (IsKeyDown(KEY_UP)) position.z -= 0.2; - if (IsKeyDown(KEY_DOWN)) position.z += 0.2; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture - - DrawGrid(10.0, 1.0); // Draw a grid - - DrawGizmo(position); - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(cat); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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