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authorRay <raysan5@gmail.com>2014-09-21 14:10:03 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:10:03 +0200
commit0cdeb4e2672f162a5c45eb46739797f70f59db9b (patch)
tree5c520a9cb9c96417941e7d44a194a6a1d1fe368a /examples/ex08_audio.c
parentd09b9fbbde6d5662f72c8d354f761f5174bed290 (diff)
downloadraylib-0cdeb4e2672f162a5c45eb46739797f70f59db9b.tar.gz
raylib-0cdeb4e2672f162a5c45eb46739797f70f59db9b.zip
Rename ex08_audio.c to audio_sound_loading.c
Diffstat (limited to 'examples/ex08_audio.c')
-rw-r--r--examples/ex08_audio.c60
1 files changed, 0 insertions, 60 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c
deleted file mode 100644
index 5849b84e..00000000
--- a/examples/ex08_audio.c
+++ /dev/null
@@ -1,60 +0,0 @@
-/*******************************************************************************************
-*
-* raylib example 08 - Audio loading and playing
-*
-* NOTE: This example requires OpenAL32 dll installed (or in the same folder)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fx); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file