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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:10:03 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:10:03 +0200 |
| commit | 0cdeb4e2672f162a5c45eb46739797f70f59db9b (patch) | |
| tree | 5c520a9cb9c96417941e7d44a194a6a1d1fe368a /examples/ex08_audio.c | |
| parent | d09b9fbbde6d5662f72c8d354f761f5174bed290 (diff) | |
| download | raylib-0cdeb4e2672f162a5c45eb46739797f70f59db9b.tar.gz raylib-0cdeb4e2672f162a5c45eb46739797f70f59db9b.zip | |
Rename ex08_audio.c to audio_sound_loading.c
Diffstat (limited to 'examples/ex08_audio.c')
| -rw-r--r-- | examples/ex08_audio.c | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c deleted file mode 100644 index 5849b84e..00000000 --- a/examples/ex08_audio.c +++ /dev/null @@ -1,60 +0,0 @@ -/******************************************************************************************* -* -* raylib example 08 - Audio loading and playing -* -* NOTE: This example requires OpenAL32 dll installed (or in the same folder) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fx); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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