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authorLelixSuper <emanuele98@openmailbox.org>2016-03-12 20:01:46 +0100
committerLelixSuper <emanuele98@openmailbox.org>2016-03-12 20:01:46 +0100
commit2e3e62a413d35eb8d8a64f6ed68881701bfb9bd9 (patch)
tree31fc7e8ed667bd9dd610a13f0897bfd9e7b4a9c7 /examples/makefile
parent4d8f18e00b1755c88fb9702e4c467884f43009bd (diff)
downloadraylib-2e3e62a413d35eb8d8a64f6ed68881701bfb9bd9.tar.gz
raylib-2e3e62a413d35eb8d8a64f6ed68881701bfb9bd9.zip
Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
Diffstat (limited to 'examples/makefile')
-rw-r--r--examples/makefile456
1 files changed, 0 insertions, 456 deletions
diff --git a/examples/makefile b/examples/makefile
deleted file mode 100644
index 10237aa6..00000000
--- a/examples/makefile
+++ /dev/null
@@ -1,456 +0,0 @@
-#**************************************************************************************************
-#
-# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
-#
-# Copyright (c) 2015 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- LIBPATH=win32
- else
- UNAMEOS:=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- LIBPATH=linux
- else
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- LIBPATH=osx
- endif
- endif
- endif
-endif
-
-# define compiler: gcc for C program, define as g++ for C++
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
- CC = emcc
-else
-ifeq ($(PLATFORM_OS),OSX)
- # define llvm compiler for mac
- CC = clang
-else
- # define default gcc compiler
- CC = gcc
-endif
-endif
-
-# define compiler flags:
-# -O2 defines optimization level
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 use standard C from 1999 revision
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
-else
- CFLAGS = -O2 -Wall -std=c99
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
-endif
-
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
-# define any directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),LINUX)
- INCLUDES = -I. -I../src -I/usr/local/include/raylib/
- else
- INCLUDES = -I. -I../src
- # external libraries headers
- # GLFW3
- INCLUDES += -I../external/glfw3/include
- # GLEW - Not required any more, replaced by GLAD
- #INCLUDES += -I../external/glew/include
- # OpenAL Soft
- INCLUDES += -I../external/openal_soft/include
- endif
-endif
-
-# define library paths containing required libs
-ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../../src -L/opt/vc/lib
-endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),LINUX)
- LFLAGS = -L. -L../../src
- else
- LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
- # external libraries to link with
- # GLFW3
- LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW: Not used, replaced by GLAD
- #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
- endif
- endif
-endif
-
-# define any libraries to link into executable
-# if you want to link libraries (libname.so or libname.a), use the -lname
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- # libraries for Debian GNU/Linux desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
- # on XWindow could require also below libraries, just uncomment
- #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- else
- ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # libraries for Raspberry Pi compiling
- # NOTE: OpenAL Soft library should be installed (libopenal1 package)
- LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = ../src/libraylib.bc
-endif
-
-# define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = ../src/resources -Wl,--subsystem,windows
-endif
-
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
-endif
-
-# define all object files required
-EXAMPLES = \
- core_basic_window \
- core_input_keys \
- core_input_mouse \
- core_mouse_wheel \
- core_input_gamepad \
- core_random_values \
- core_color_select \
- core_drop_files \
- core_storage_values \
- core_gestures_detection \
- core_3d_mode \
- core_3d_picking \
- core_3d_camera_free \
- core_3d_camera_first_person \
- shapes_logo_raylib \
- shapes_basic_shapes \
- shapes_colors_palette \
- shapes_logo_raylib_anim \
- textures_logo_raylib \
- textures_image_loading \
- textures_rectangle \
- textures_srcrec_dstrec \
- textures_to_image \
- textures_raw_data \
- textures_formats_loading \
- textures_particles_trail_blending \
- textures_image_processing \
- textures_image_drawing \
- text_sprite_fonts \
- text_bmfont_ttf \
- text_rbmf_fonts \
- text_format_text \
- text_font_select \
- text_writing_anim \
- models_geometric_shapes \
- models_box_collisions \
- models_billboard \
- models_obj_loading \
- models_heightmap \
- models_cubicmap \
- shaders_model_shader \
- shaders_shapes_textures \
- shaders_custom_uniform \
- shaders_postprocessing \
- audio_sound_loading \
- audio_music_stream \
- fix_dylib \
-
-
-# typing 'make' will invoke the default target entry called 'all',
-# in this case, the 'default' target entry is raylib
-all: examples
-
-# compile all examples
-examples: $(EXAMPLES)
-
-# compile [core] example - basic window
-core_basic_window: core_basic_window.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - keyboard input
-core_input_keys: core_input_keys.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - mouse input
-core_input_mouse: core_input_mouse.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - mouse wheel
-core_mouse_wheel: core_mouse_wheel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - gamepad input
-core_input_gamepad: core_input_gamepad.c
-ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
-endif
-
-# compile [core] example - generate random values
-core_random_values: core_random_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - color selection (collision detection)
-core_color_select: core_color_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - drop files
-core_drop_files: core_drop_files.c
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
-endif
-
-# compile [core] example - storage values
-core_storage_values: core_storage_values.c
-ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
-endif
-
-# compile [core] example - gestures detection
-core_gestures_detection: core_gestures_detection.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d mode
-core_3d_mode: core_3d_mode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d picking
-core_3d_picking: core_3d_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d camera free
-core_3d_camera_free: core_3d_camera_free.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d camera first person
-core_3d_camera_first_person: core_3d_camera_first_person.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - raylib logo (with basic shapes)
-shapes_logo_raylib: shapes_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
-shapes_basic_shapes: shapes_basic_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - raylib color palette
-shapes_colors_palette: shapes_colors_palette.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - raylib logo animation
-shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - raylib logo texture loading
-textures_logo_raylib: textures_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - image loading and conversion to texture
-textures_image_loading: textures_image_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture rectangle drawing
-textures_rectangle: textures_rectangle.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture source and destination rectangles
-textures_srcrec_dstrec: textures_srcrec_dstrec.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture to image
-textures_to_image: textures_to_image.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture raw data
-textures_raw_data: textures_raw_data.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture formats loading
-textures_formats_loading: textures_formats_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture particles trail blending
-textures_particles_trail_blending: textures_particles_trail_blending.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture image processing
-textures_image_processing: textures_image_processing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture image drawing
-textures_image_drawing: textures_image_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - sprite fonts loading
-text_sprite_fonts: text_sprite_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - bmfonts and ttf loading
-text_bmfont_ttf: text_bmfont_ttf.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - raylib bitmap fonts (rBMF)
-text_rbmf_fonts: text_rbmf_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text formatting
-text_format_text: text_format_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - font selection program
-text_font_select: text_font_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text writing animation
-text_writing_anim: text_writing_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - basic geometric 3d shapes
-models_geometric_shapes: models_geometric_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - box collisions
-models_box_collisions: models_box_collisions.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - basic window
-models_planes: models_planes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - billboard usage
-models_billboard: models_billboard.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - OBJ model loading
-models_obj_loading: models_obj_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - heightmap loading
-models_heightmap: models_heightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - cubesmap loading
-models_cubicmap: models_cubicmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - model shader
-shaders_model_shader: shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - shapes texture shader
-shaders_shapes_textures: shaders_shapes_textures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - custom uniform in shader
-shaders_custom_uniform: shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - postprocessing shader
-shaders_postprocessing: shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [audio] example - sound loading and playing (WAV and OGG)
-audio_sound_loading: audio_sound_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [audio] example - music stream playing (OGG)
-audio_music_stream: audio_music_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# fix dylib install path name for each executable (MAC)
-fix_dylib:
-ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
-endif
-
-# clean everything
-clean:
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- else
- ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
- else
- del *.o *.exe
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -f *.o
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
-endif
- @echo Cleaning done
-
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.exe : %.c
-# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)