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authorraysan5 <raysan5@gmail.com>2014-09-16 22:51:31 +0200
committerraysan5 <raysan5@gmail.com>2014-09-16 22:51:31 +0200
commitfc6081fe70ab7c3b037c0ab9f38478904d3cdde2 (patch)
tree6635fd800fa673ef3fb568c6f47ebc76a2b8ad6e /examples/makefile
parent01651af08a494b1ac08c897695891ad7cf44ad47 (diff)
downloadraylib-fc6081fe70ab7c3b037c0ab9f38478904d3cdde2.tar.gz
raylib-fc6081fe70ab7c3b037c0ab9f38478904d3cdde2.zip
raylib 1.2
This is a huge update. Check CHANGELOG for details
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+#**************************************************************************************************
+#
+# raylib for Raspberry Pi and Windows desktop
+#
+# makefile to compile raylib examples
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
+else
+ CFLAGS = -O2 -Wall -std=c99
+endif
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../src/resources -Wl,--subsystem,windows
+endif
+
+# define all object files required
+EXAMPLES = \
+ ex01_basic_window \
+ ex02a_logo_raylib \
+ ex02b_basic_shapes \
+ ex02c_color_palette \
+ ex03a_input_keys \
+ ex03b_input_mouse \
+ ex04a_textures \
+ ex04b_texture_rectangle \
+ ex05a_sprite_fonts \
+ ex05b_rbmf_fonts \
+ ex06a_color_select \
+ ex06b_logo_anim \
+ ex06c_font_select \
+ ex07a_3d_mode \
+ ex07b_3d_shapes \
+ ex07c_3d_models \
+ ex08_audio
+ #ex03c_input_gamepad \
+
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is raylib
+default: examples
+
+# compile all examples
+examples: $(EXAMPLES)
+
+# compile example 01 - basic window
+ex01_basic_window: ex01_basic_window.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex02a_logo_raylib: ex02a_logo_raylib.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex02b_basic_shapes: ex02b_basic_shapes.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex02c_color_palette: ex02c_color_palette.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex03a_input_keys: ex03a_input_keys.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex03b_input_mouse: ex03b_input_mouse.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+# compile example 01 - basic window
+ex03c_input_gamepad: ex03c_input_gamepad.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+endif
+
+# compile example 01 - basic window
+ex04a_textures: ex04a_textures.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex04b_texture_rectangle: ex04b_texture_rectangle.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex05a_sprite_fonts: ex05a_sprite_fonts.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex05b_rbmf_fonts: ex05b_rbmf_fonts.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex06a_color_select: ex06a_color_select.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex06b_logo_anim: ex06b_logo_anim.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex06b_shape_select: ex06b_shape_select.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex06c_font_select: ex06c_font_select.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex07a_3d_mode: ex07a_3d_mode.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex07b_3d_shapes: ex07b_3d_shapes.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex07c_3d_models: ex07c_3d_models.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile example 01 - basic window
+ex08_audio: ex08_audio.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o
+# find . -executable -delete
+else
+ del *.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)