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| author | raysan5 <raysan5@gmail.com> | 2017-07-21 17:17:37 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-07-21 17:17:37 +0200 |
| commit | 9040526f175ac6e19551fa72e2dc25790be9f818 (patch) | |
| tree | 891683ce3793d32a9d4d4e4ac84da68675023f87 /examples/models/models_obj_loading.c | |
| parent | 38d9fcb08ef81cd5a3ab93df825eac7714d03e45 (diff) | |
| download | raylib-9040526f175ac6e19551fa72e2dc25790be9f818.tar.gz raylib-9040526f175ac6e19551fa72e2dc25790be9f818.zip | |
Adapt to new materials system
Diffstat (limited to 'examples/models/models_obj_loading.c')
| -rw-r--r-- | examples/models/models_obj_loading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 50d42d2e..70f92168 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -25,7 +25,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
