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authorRay <raysan5@gmail.com>2018-06-30 20:02:32 +0200
committerRay <raysan5@gmail.com>2018-06-30 20:02:32 +0200
commita1d9c3399558842f3b4faf00a92db5badb6a4b9f (patch)
tree035e49af39440510ace423dc811f1c685d5f560d /examples/models/models_obj_loading.c
parentc8b378ae50ce8ef219c2b6f1d28543d3465e386c (diff)
downloadraylib-a1d9c3399558842f3b4faf00a92db5badb6a4b9f.tar.gz
raylib-a1d9c3399558842f3b4faf00a92db5badb6a4b9f.zip
Reviewed models and examples
Diffstat (limited to 'examples/models/models_obj_loading.c')
-rw-r--r--examples/models/models_obj_loading.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index de2dc176..7ec2d3f0 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -28,9 +28,9 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
- Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
- dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
+ Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
+ Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
+ model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -52,7 +52,7 @@ int main()
BeginMode3D(camera);
- DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
+ DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@@ -71,7 +71,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
- UnloadModel(dwarf); // Unload model
+ UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------