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authorRay San <raysan5@gmail.com>2018-04-11 10:13:00 +0200
committerRay San <raysan5@gmail.com>2018-04-11 10:13:00 +0200
commit4cc12ef2b32f66f160e4e401e5cd76d1740eaf61 (patch)
treef9a43a0d3e69aa430e3a8152bb6b5b9268c3b1be /examples/models
parentcc3b8645df23ed9aeb9d6efc806ab91170a29a89 (diff)
downloadraylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.tar.gz
raylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.zip
Review camera definition on examples
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_billboard.c8
-rw-r--r--examples/models/models_box_collisions.c2
-rw-r--r--examples/models/models_cubicmap.c2
-rw-r--r--examples/models/models_geometric_shapes.c7
-rw-r--r--examples/models/models_heightmap.c2
-rw-r--r--examples/models/models_material_pbr.c2
-rw-r--r--examples/models/models_mesh_generation.c2
-rw-r--r--examples/models/models_obj_loading.c7
-rw-r--r--examples/models/models_orthographic_projection.c37
-rw-r--r--examples/models/models_skybox.c2
-rw-r--r--examples/models/models_yaw_pitch_roll.c1
11 files changed, 37 insertions, 35 deletions
diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c
index bca9faf8..3b3efc47 100644
--- a/examples/models/models_billboard.c
+++ b/examples/models/models_billboard.c
@@ -21,7 +21,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
// Define the camera to look into our 3d world
- Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };
+ camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+
Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
diff --git a/examples/models/models_box_collisions.c b/examples/models/models_box_collisions.c
index 69cec418..eb72c54c 100644
--- a/examples/models/models_box_collisions.c
+++ b/examples/models/models_box_collisions.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index d8be9329..47b88748 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
diff --git a/examples/models/models_geometric_shapes.c b/examples/models/models_geometric_shapes.c
index a13a1f3b..7a1e7e48 100644
--- a/examples/models/models_geometric_shapes.c
+++ b/examples/models/models_geometric_shapes.c
@@ -21,7 +21,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c
index e476d1b7..55474185 100644
--- a/examples/models/models_heightmap.c
+++ b/examples/models/models_heightmap.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
// Define our custom camera to look into our 3d world
- Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c
index d98d7eac..4ad2c9e7 100644
--- a/examples/models/models_material_pbr.c
+++ b/examples/models/models_material_pbr.c
@@ -34,7 +34,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - pbr material");
// Define the camera to look into our 3d world
- Camera camera = {{ 4.0f, 4.0f, 4.0f }, { 0.0f, 0.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 4.0f, 4.0f, 4.0f }, { 0.0f, 0.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Load model and PBR material
Model model = LoadModel("resources/pbr/trooper.obj");
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c
index 72222156..d9c28ac2 100644
--- a/examples/models/models_mesh_generation.c
+++ b/examples/models/models_mesh_generation.c
@@ -41,7 +41,7 @@ int main()
for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture;
// Define the camera to look into our 3d world
- Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Model drawing position
Vector3 position = { 0.0f, 0.0f, 0.0f };
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index 70f92168..4f89130f 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -21,7 +21,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
// Define the camera to look into our 3d world
- Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
+ camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c
index 2c2a89d1..cb5ea053 100644
--- a/examples/models/models_orthographic_projection.c
+++ b/examples/models/models_orthographic_projection.c
@@ -4,17 +4,17 @@
*
* This program is heavily based on the geometric objects example
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This example has been created using raylib 1.9.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2018 Max Danielsson & Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
-#define FOVY_PERSPECTIVE 45.0f
-#define WIDTH_ORTHOGRAPHIC 10.0f
+#define FOVY_PERSPECTIVE 45.0f
+#define WIDTH_ORTHOGRAPHIC 10.0f
int main()
{
@@ -36,15 +36,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- //
-
- // Input
- //----------------------------------------------------------------------------------
- if(IsKeyPressed(KEY_SPACE))
+ if (IsKeyPressed(KEY_SPACE))
{
- if(camera.type == CAMERA_PERSPECTIVE)
+ if (camera.type == CAMERA_PERSPECTIVE)
{
camera.fovy = WIDTH_ORTHOGRAPHIC;
camera.type = CAMERA_ORTHOGRAPHIC;
@@ -55,12 +49,10 @@ int main()
camera.type = CAMERA_PERSPECTIVE;
}
}
-
+ //----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
-
-
BeginDrawing();
ClearBackground(RAYWHITE);
@@ -85,19 +77,12 @@ int main()
End3dMode();
- DrawFPS(10, 10);
+ DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);
- DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK);
-
- if(camera.type == CAMERA_ORTHOGRAPHIC)
- {
- DrawText("Orthographic", 10, 65, 24, BLACK);
- }
- else if(camera.type == CAMERA_PERSPECTIVE)
- {
- DrawText("Perspective", 10, 65, 24, BLACK);
- }
+ if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK);
+ else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK);
+ DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index 9f0d8c17..700824d3 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c
index 4fdbd4d7..c559e67b 100644
--- a/examples/models/models_yaw_pitch_roll.c
+++ b/examples/models/models_yaw_pitch_roll.c
@@ -48,6 +48,7 @@ int main()
camera.target = (Vector3){ 0.0f, 12.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 30.0f; // Camera field-of-view Y
+ camera.type = CAMERA_PERSPECTIVE; // Camera type
float pitch = 0.0f;
float roll = 0.0f;