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| author | Ray <raysan5@gmail.com> | 2018-12-18 17:22:13 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2018-12-18 17:22:13 +0100 |
| commit | 8f95518858545ffb9c9ddc49bbb638385cb37503 (patch) | |
| tree | a036fb3e20ce9dd994e46f6cb4bf1a2b2460eac1 /examples/models | |
| parent | db96cf4a8ba87f10c3f0bb1043f846f2233dba03 (diff) | |
| download | raylib-8f95518858545ffb9c9ddc49bbb638385cb37503.tar.gz raylib-8f95518858545ffb9c9ddc49bbb638385cb37503.zip | |
Reviewed some examples to work on RPI
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_mesh_picking.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index c5521373..9b12e98c 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -25,14 +25,14 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh picking"); // Define the camera to look into our 3d world - Camera camera; + Camera camera = { 0 }; camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type - Ray ray; // Picking ray + Ray ray = { 0 }; // Picking ray Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture @@ -62,7 +62,7 @@ int main() UpdateCamera(&camera); // Update camera // Display information about closest hit - RayHitInfo nearestHit; + RayHitInfo nearestHit = { 0 }; char *hitObjectName = "None"; nearestHit.distance = FLT_MAX; nearestHit.hit = false; @@ -95,7 +95,7 @@ int main() } else hitTriangle = false; - RayHitInfo meshHitInfo; + RayHitInfo meshHitInfo = { 0 }; // Check ray collision against bounding box first, before trying the full ray-mesh test if (CheckCollisionRayBox(ray, towerBBox)) @@ -113,7 +113,9 @@ int main() hitObjectName = "Mesh"; } - } hitMeshBBox = false; + } + + hitMeshBBox = false; //---------------------------------------------------------------------------------- // Draw |
