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authorCodecat <spansjh@gmail.com>2019-06-05 10:35:20 +0200
committerCodecat <spansjh@gmail.com>2019-06-05 10:35:20 +0200
commit923f4b9bbd1af4bff0037807ec0f6e6514c043cd (patch)
tree389541bbe0394f444a7aa3a01c9ffd77dd3680ec /examples/models
parentdf7a0582160537f3962a6ab46e1dadc034f56458 (diff)
downloadraylib-923f4b9bbd1af4bff0037807ec0f6e6514c043cd.tar.gz
raylib-923f4b9bbd1af4bff0037807ec0f6e6514c043cd.zip
Added waving cubes example
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_waving_cubes.c105
-rw-r--r--examples/models/models_waving_cubes.pngbin0 -> 37712 bytes
2 files changed, 105 insertions, 0 deletions
diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c
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+/*******************************************************************************************
+*
+* raylib [models] example - Waving cubes
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <math.h>
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes");
+
+ // Initialize the camera
+ Camera3D camera;
+ camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 70.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+
+ // Specify the amount of blocks in each direction
+ const int numBlocks = 15;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ double time = GetTime();
+
+ // Calculate time scale for cube position and size
+ float scale = (2.0f + (float)sin(time)) * 0.7f;
+
+ // Move camera around the scene
+ double cameraTime = time * 0.3;
+ camera.position.x = (float)cos(cameraTime) * 40.0f;
+ camera.position.z = (float)sin(cameraTime) * 40.0f;
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawGrid(10, 5.0f);
+
+ for (int x = 0; x < numBlocks; x++) {
+ for (int y = 0; y < numBlocks; y++) {
+ for (int z = 0; z < numBlocks; z++) {
+ // Scale of the blocks depends on x/y/z positions
+ float blockScale = (x + y + z) / 30.0f;
+
+ // Scatter makes the waving effect by adding blockScale over time
+ float scatter = sinf(blockScale * 20.0f + (float)(time * 4.0f));
+
+ // Calculate the cube position
+ Vector3 cubePos = {
+ (float)(x - numBlocks / 2) * (scale * 3.0f) + scatter,
+ (float)(y - numBlocks / 2) * (scale * 2.0f) + scatter,
+ (float)(z - numBlocks / 2) * (scale * 3.0f) + scatter
+ };
+
+ // Pick a color with a hue depending on cube position for the rainbow color effect
+ Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z) * 18) % 360), 0.75f, 0.9f });
+
+ // Calculate cube size
+ float cubeSize = (2.4f - scale) * blockScale;
+
+ // And finally, draw the cube!
+ DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor);
+ }
+ }
+ }
+
+ DrawFPS(10, 10);
+
+ EndMode3D();
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/models/models_waving_cubes.png b/examples/models/models_waving_cubes.png
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index 00000000..37a1761e
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