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authorRay <raysan5@gmail.com>2019-04-05 17:08:46 +0200
committerRay <raysan5@gmail.com>2019-04-05 17:08:46 +0200
commit9282b8ba83909b353fd34a9f584597338c1928bd (patch)
treec0bcdf9b45678575a1450a5149271779541e99fb /examples/models
parentc600dd07668f301fc1a986326d807f341e6ecb78 (diff)
downloadraylib-9282b8ba83909b353fd34a9f584597338c1928bd.tar.gz
raylib-9282b8ba83909b353fd34a9f584597338c1928bd.zip
ADDED: SetShaderValueTexture()
Some tweaks
Diffstat (limited to 'examples/models')
-rw-r--r--examples/models/models_material_pbr.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c
index d393a20d..c1d43a24 100644
--- a/examples/models/models_material_pbr.c
+++ b/examples/models/models_material_pbr.c
@@ -34,7 +34,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - pbr material");
// Define the camera to look into our 3d world
- Camera camera = {{ 4.0f, 4.0f, 4.0f }, { 0.0f, 0.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 4.0f, 4.0f, 4.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.type = CAMERA_PERSPECTIVE; // Camera mode type
// Load model and PBR material
Model model = LoadModel("resources/pbr/trooper.obj");