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authorraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
committerraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
commit51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch)
tree1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/models_billboard.c
parente2ff32eb847f0332d546f51c442f336e0dc7b309 (diff)
downloadraylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz
raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/models_billboard.c')
-rw-r--r--examples/models_billboard.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/models_billboard.c b/examples/models_billboard.c
index 19054c36..a58ec7d7 100644
--- a/examples/models_billboard.c
+++ b/examples/models_billboard.c
@@ -19,7 +19,7 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
-
+
// Define the camera to look into our 3d world
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
@@ -29,7 +29,7 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -40,24 +40,24 @@ int main()
if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
Begin3dMode(camera);
-
+
//DrawBillboard(camera, lena, billPosition, 1.0, WHITE);
DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE);
-
+
DrawGrid(10.0, 1.0); // Draw a grid
-
+
End3dMode();
-
+
DrawFPS(10, 10);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -65,9 +65,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(lena); // Unload texture
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file