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authorraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
committerraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
commit5ecb6801fa5bf4f59a4459adfda922169523567f (patch)
tree0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/models_billboard.c
parent3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff)
downloadraylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz
raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
Diffstat (limited to 'examples/models_billboard.c')
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diff --git a/examples/models_billboard.c b/examples/models_billboard.c
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+/*******************************************************************************************
+*
+* raylib [models] example - Drawing billboards
+*
+* This example has been created using raylib 1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ Texture2D lena = LoadTexture("resources/lena.png"); // Our texture for billboard
+ Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
+ Vector3 billPosition = { 0.0, 0.0, 0.0 }; // Position where draw billboard
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
+ if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
+ if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
+ if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ //DrawBillboard(camera, lena, billPosition, 1.0, WHITE);
+ DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE);
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(lena); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file