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| author | victorfisac <victorfisac@gmail.com> | 2016-03-16 12:40:08 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-03-16 12:40:08 +0100 |
| commit | d72849409982266b99dd00741bf807ef10ba3c6c (patch) | |
| tree | 86098d3d7f0254712ed2fa9f64d43ab98fc54ce3 /examples/models_box_collisions.c | |
| parent | 78e4772f21cda45c219ce88a713708b6b0680e8f (diff) | |
| parent | 5bcda7bf1526c40f605de3abcde4fd10d81c6cc5 (diff) | |
| download | raylib-d72849409982266b99dd00741bf807ef10ba3c6c.tar.gz raylib-d72849409982266b99dd00741bf807ef10ba3c6c.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/models_box_collisions.c')
| -rw-r--r-- | examples/models_box_collisions.c | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/examples/models_box_collisions.c b/examples/models_box_collisions.c index 3751041f..69cec418 100644 --- a/examples/models_box_collisions.c +++ b/examples/models_box_collisions.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Vector3 playerPosition = { 0.0f, 1.0f, 2.0f }; Vector3 playerSize = { 1.0f, 2.0f, 1.0f }; @@ -53,27 +53,29 @@ int main() collision = false; // Check collisions player vs enemy-box - if (CheckCollisionBoxes((Vector3){ playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2 }, - (Vector3){ playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2 }, - (Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, - enemyBoxPos.y - enemyBoxSize.y/2, - enemyBoxPos.z - enemyBoxSize.z/2 }, - (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, - enemyBoxPos.y + enemyBoxSize.y/2, - enemyBoxPos.z + enemyBoxSize.z/2 })) collision = true; + if (CheckCollisionBoxes( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, + enemyBoxPos.y - enemyBoxSize.y/2, + enemyBoxPos.z - enemyBoxSize.z/2 }, + (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, + enemyBoxPos.y + enemyBoxSize.y/2, + enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true; // Check collisions player vs enemy-sphere - if (CheckCollisionBoxSphere((Vector3){ playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2 }, - (Vector3){ playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2 }, - enemySpherePos, enemySphereSize)) collision = true; + if (CheckCollisionBoxSphere( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + enemySpherePos, enemySphereSize)) collision = true; if (collision) playerColor = RED; else playerColor = GREEN; |
