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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/models_box_collisions.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
+
+-- Define the camera to look into our 3d world
+local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
+
+local playerPosition = Vector3(0.0, 1.0, 2.0)
+local playerSize = Vector3(1.0, 2.0, 1.0)
+local playerColor = GREEN
+
+local enemyBoxPos = Vector3(-4.0, 1.0, 0.0)
+local enemyBoxSize = Vector3(2.0, 2.0, 2.0)
+
+local enemySpherePos = Vector3(4.0, 0.0, 0.0)
+local enemySphereSize = 1.5
+
+local collision = false
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+
+ -- Move player
+ if (IsKeyDown(KEY.RIGHT)) then playerPosition.x = playerPosition.x + 0.2f end
+ elseif (IsKeyDown(KEY.LEFT)) then playerPosition.x = playerPosition.x - 0.2f end
+ elseif (IsKeyDown(KEY.DOWN)) then playerPosition.z = playerPosition.z + 0.2f end
+ elseif (IsKeyDown(KEY.UP)) then playerPosition.z = playerPosition.z - 0.2f end
+
+ collision = false
+
+ -- Check collisions player vs enemy-box
+ if (CheckCollisionBoxes(
+ BoundingBox(Vector3(playerPosition.x - playerSize.x/2,
+ playerPosition.y - playerSize.y/2,
+ playerPosition.z - playerSize.z/2),
+ Vector3(playerPosition.x + playerSize.x/2,
+ playerPosition.y + playerSize.y/2,
+ playerPosition.z + playerSize.z/2)),
+ BoundingBox(Vector3(enemyBoxPos.x - enemyBoxSize.x/2,
+ enemyBoxPos.y - enemyBoxSize.y/2,
+ enemyBoxPos.z - enemyBoxSize.z/2),
+ Vector3(enemyBoxPos.x + enemyBoxSize.x/2,
+ enemyBoxPos.y + enemyBoxSize.y/2,
+ enemyBoxPos.z + enemyBoxSize.z/2))) then collision = true
+ end
+
+ -- Check collisions player vs enemy-sphere
+ if (CheckCollisionBoxSphere(
+ BoundingBox(Vector3(playerPosition.x - playerSize.x/2,
+ playerPosition.y - playerSize.y/2,
+ playerPosition.z - playerSize.z/2),
+ Vector3(playerPosition.x + playerSize.x/2,
+ playerPosition.y + playerSize.y/2,
+ playerPosition.z + playerSize.z/2)),
+ enemySpherePos, enemySphereSize)) then collision = true
+ end
+
+ if (collision) then playerColor = RED
+ else playerColor = GREEN end
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin3dMode(camera)
+
+ -- Draw enemy-box
+ DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY)
+ DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY)
+
+ -- Draw enemy-sphere
+ DrawSphere(enemySpherePos, enemySphereSize, GRAY)
+ DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY)
+
+ -- Draw player
+ DrawCubeV(playerPosition, playerSize, playerColor)
+
+ DrawGrid(10, 1.0) -- Draw a grid
+
+ End3dMode()
+
+ DrawText("Move player with cursors to collide", 220, 40, 20, GRAY)
+
+ DrawFPS(10, 10)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file