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authorraysan5 <raysan5@gmail.com>2016-08-06 19:29:58 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 19:29:58 +0200
commit865b216ebef8e62a19f3a264001ddf17601f95c5 (patch)
treef31468099c8d85cf8767161c3e9c4b16391276d1 /examples/models_box_collisions.lua
parent7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (diff)
downloadraylib-865b216ebef8e62a19f3a264001ddf17601f95c5.tar.gz
raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.zip
Updated Lua examples
Most of the examples already working! Only some of them still fail, mostly related to data arrays...
Diffstat (limited to 'examples/models_box_collisions.lua')
-rw-r--r--examples/models_box_collisions.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models_box_collisions.lua b/examples/models_box_collisions.lua
index d8b2e4b5..4a3107b9 100644
--- a/examples/models_box_collisions.lua
+++ b/examples/models_box_collisions.lua
@@ -60,7 +60,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
enemyBoxPos.z - enemyBoxSize.z/2),
Vector3(enemyBoxPos.x + enemyBoxSize.x/2,
enemyBoxPos.y + enemyBoxSize.y/2,
- enemyBoxPos.z + enemyBoxSize.z/2))) then collision = true
+ enemyBoxPos.z + enemyBoxSize.z/2)))) then collision = true
end
-- Check collisions player vs enemy-sphere