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authorraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
committerraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
commit51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch)
tree1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/models_cubesmap.c
parente2ff32eb847f0332d546f51c442f336e0dc7b309 (diff)
downloadraylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz
raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/models_cubesmap.c')
-rw-r--r--examples/models_cubesmap.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/examples/models_cubesmap.c b/examples/models_cubesmap.c
index ff113483..580d67e6 100644
--- a/examples/models_cubesmap.c
+++ b/examples/models_cubesmap.c
@@ -19,10 +19,10 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
-
+
// Define the camera to look into our 3d world
Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
+
Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM)
Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM)
Model map = LoadCubesmap(img); // Load cubesmap model
@@ -30,10 +30,10 @@ int main()
Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
-
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -41,29 +41,29 @@ int main()
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
-
+
if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
Begin3dMode(camera);
-
+
DrawModel(map, mapPosition, 1.0f, MAROON);
-
+
DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
-
+
+ DrawGizmo(mapPosition);
+
End3dMode();
-
+
DrawFPS(10, 10);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -72,9 +72,9 @@ int main()
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(map); // Unload model
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file