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| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/models_cubesmap.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/models_cubesmap.c')
| -rw-r--r-- | examples/models_cubesmap.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/examples/models_cubesmap.c b/examples/models_cubesmap.c index ff113483..580d67e6 100644 --- a/examples/models_cubesmap.c +++ b/examples/models_cubesmap.c @@ -19,10 +19,10 @@ int main() int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); - + // Define the camera to look into our 3d world Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - + Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) Model map = LoadCubesmap(img); // Load cubesmap model @@ -30,10 +30,10 @@ int main() Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -41,29 +41,29 @@ int main() //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; - + if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + Begin3dMode(camera); - + DrawModel(map, mapPosition, 1.0f, MAROON); - + DrawGrid(10.0, 1.0); - - DrawGizmo(mapPosition); - + + DrawGizmo(mapPosition); + End3dMode(); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -72,9 +72,9 @@ int main() //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(map); // Unload model - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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