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| author | raysan5 <raysan5@gmail.com> | 2015-01-02 20:58:06 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-01-02 20:58:06 +0100 |
| commit | 8847602061d964592c468757eb535770771af1f0 (patch) | |
| tree | f9f38b6d214dc7981c20a749009d80fc948a2214 /examples/models_cubicmap.c | |
| parent | e6bc655d6acf69daeff084829cfee08aba9a71a8 (diff) | |
| download | raylib-8847602061d964592c468757eb535770771af1f0.tar.gz raylib-8847602061d964592c468757eb535770771af1f0.zip | |
Examples review...
Diffstat (limited to 'examples/models_cubicmap.c')
| -rw-r--r-- | examples/models_cubicmap.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c index 08398ad4..60e93c6d 100644 --- a/examples/models_cubicmap.c +++ b/examples/models_cubicmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Cubesmap loading and drawing +* raylib [models] example - Cubicmap loading and drawing * * This example has been created using raylib 1.2 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -23,11 +23,11 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) - Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) - Model map = LoadCubesmap(img); // Load cubesmap model - SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position + Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM) + Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM) + Model map = LoadCubicmap(img); // Load cubicmap model + SetModelTexture(&map, texture); // Bind texture to model + Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM |
