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authorraysan5 <raysan5@gmail.com>2016-01-16 12:52:55 +0100
committerraysan5 <raysan5@gmail.com>2016-01-16 12:52:55 +0100
commit183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch)
tree1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/models_cubicmap.c
parent91e00431d48ad90602af30ee015922243cf975cd (diff)
downloadraylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz
raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip
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Diffstat (limited to 'examples/models_cubicmap.c')
-rw-r--r--examples/models_cubicmap.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c
index 98fc54af..e2a902ef 100644
--- a/examples/models_cubicmap.c
+++ b/examples/models_cubicmap.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 16.0, 14.0, 16.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
@@ -31,7 +31,7 @@ int main()
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
SetModelTexture(&map, texture); // Bind texture to map model
- Vector3 mapPosition = { -16, 0.0, -8 }; // Set model position
+ Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM