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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/models_cubicmap.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [models] example - Cubicmap loading and drawing
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
+
+-- Define the camera to look into our 3d world
+local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
+
+local image = LoadImage("resources/cubicmap.png") -- Load cubicmap image (RAM)
+local cubicmap = LoadTextureFromImage(image) -- Convert image to texture to display (VRAM)
+local map = LoadCubicmap(image) -- Load cubicmap model (generate model from image)
+
+-- NOTE: By default each cube is mapped to one part of texture atlas
+local texture = LoadTexture("resources/cubicmap_atlas.png") -- Load map texture
+map.material.texDiffuse = texture -- Set map diffuse texture
+
+local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
+
+UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
+
+SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
+SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
+SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ UpdateCamera(&camera) -- Update internal camera and our camera
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin3dMode(camera)
+
+ DrawModel(map, mapPosition, 1.0, WHITE)
+
+ End3dMode()
+
+ DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0, 4.0, WHITE)
+ DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
+
+ DrawText("cubicmap image used to", 658, 90, 10, GRAY)
+ DrawText("generate map 3d model", 658, 104, 10, GRAY)
+
+ DrawFPS(10, 10)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadTexture(cubicmap) -- Unload cubicmap texture
+UnloadTexture(texture) -- Unload map texture
+UnloadModel(map) -- Unload map model
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file