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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/models_cubicmap.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/models_cubicmap.lua')
| -rw-r--r-- | examples/models_cubicmap.lua | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/examples/models_cubicmap.lua b/examples/models_cubicmap.lua new file mode 100644 index 00000000..293f1b3a --- /dev/null +++ b/examples/models_cubicmap.lua @@ -0,0 +1,79 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [models] example - Cubicmap loading and drawing +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing") + +-- Define the camera to look into our 3d world +local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) + +local image = LoadImage("resources/cubicmap.png") -- Load cubicmap image (RAM) +local cubicmap = LoadTextureFromImage(image) -- Convert image to texture to display (VRAM) +local map = LoadCubicmap(image) -- Load cubicmap model (generate model from image) + +-- NOTE: By default each cube is mapped to one part of texture atlas +local texture = LoadTexture("resources/cubicmap_atlas.png") -- Load map texture +map.material.texDiffuse = texture -- Set map diffuse texture + +local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position + +UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM + +SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode +SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position +SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + UpdateCamera(&camera) -- Update internal camera and our camera + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) + + DrawModel(map, mapPosition, 1.0, WHITE) + + End3dMode() + + DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0, 4.0, WHITE) + DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN) + + DrawText("cubicmap image used to", 658, 90, 10, GRAY) + DrawText("generate map 3d model", 658, 104, 10, GRAY) + + DrawFPS(10, 10) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadTexture(cubicmap) -- Unload cubicmap texture +UnloadTexture(texture) -- Unload map texture +UnloadModel(map) -- Unload map model + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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