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| author | Ray <raysan5@gmail.com> | 2016-08-06 17:09:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-08-06 17:09:57 +0200 |
| commit | 7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (patch) | |
| tree | 197829790c7dd766f2b5f44df6e5b64d895b73e4 /examples/models_cubicmap.lua | |
| parent | 3b80e2c1e03e0f87d50ca8876b50a11c7df1f56f (diff) | |
| parent | 4960e6b6d7b4cba6125cfb8bb2fef043db8e5ba5 (diff) | |
| download | raylib-7f9513fbf41e9d340307fc0f9aeed8e5f4293a96.tar.gz raylib-7f9513fbf41e9d340307fc0f9aeed8e5f4293a96.zip | |
Merge pull request #173 from ghassanpl/develop
Fixes for some Lua bugs
Diffstat (limited to 'examples/models_cubicmap.lua')
| -rw-r--r-- | examples/models_cubicmap.lua | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/models_cubicmap.lua b/examples/models_cubicmap.lua index 293f1b3a..53cb2c12 100644 --- a/examples/models_cubicmap.lua +++ b/examples/models_cubicmap.lua @@ -31,7 +31,7 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM -SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode +SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y @@ -42,7 +42,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - UpdateCamera(&camera) -- Update internal camera and our camera + UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw @@ -57,7 +57,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC End3dMode() - DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0, 4.0, WHITE) + DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE) DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN) DrawText("cubicmap image used to", 658, 90, 10, GRAY) |
