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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/models_cubicmap.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/models_cubicmap.lua')
-rw-r--r--examples/models_cubicmap.lua77
1 files changed, 0 insertions, 77 deletions
diff --git a/examples/models_cubicmap.lua b/examples/models_cubicmap.lua
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--- a/examples/models_cubicmap.lua
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--------------------------------------------------------------------------------------------
---
--- raylib [models] example - Cubicmap loading and drawing
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
-
--- Define the camera to look into our 3d world
-local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-
-local image = LoadImage("resources/cubicmap.png") -- Load cubicmap image (RAM)
-local cubicmap = LoadTextureFromImage(image) -- Convert image to texture to display (VRAM)
-local map = LoadCubicmap(image) -- Load cubicmap model (generate model from image)
-
--- NOTE: By default each cube is mapped to one part of texture atlas
-local texture = LoadTexture("resources/cubicmap_atlas.png") -- Load map texture
-map.material.texDiffuse = texture -- Set map diffuse texture
-
-local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
-
-UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
-
-SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update camera
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawModel(map, mapPosition, 1.0, WHITE)
-
- End3dMode()
-
- DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
- DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
-
- DrawText("cubicmap image used to", 658, 90, 10, GRAY)
- DrawText("generate map 3d model", 658, 104, 10, GRAY)
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadTexture(cubicmap) -- Unload cubicmap texture
-UnloadTexture(texture) -- Unload map texture
-UnloadModel(map) -- Unload map model
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file