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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/models_geometric_shapes.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'examples/models_geometric_shapes.c')
| -rw-r--r-- | examples/models_geometric_shapes.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models_geometric_shapes.c b/examples/models_geometric_shapes.c index a25daed5..b5243fb1 100644 --- a/examples/models_geometric_shapes.c +++ b/examples/models_geometric_shapes.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) +* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -18,11 +18,11 @@ int main() int screenWidth = 800; int screenHeight = 450; + InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); + // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); - SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -72,4 +72,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -} +}
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