aboutsummaryrefslogtreecommitdiff
path: root/examples/models_geometric_shapes.c
diff options
context:
space:
mode:
authorRay <raysan5@gmail.com>2014-09-21 14:11:42 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:11:42 +0200
commitc389f62837c8e887563a61cf4499318409e5fca2 (patch)
tree4ea49af6a8be134a621ce600e14542f5fdfc3b91 /examples/models_geometric_shapes.c
parentb648a9ddeec2fc87a668e9beb845eb809b2e90c6 (diff)
downloadraylib-c389f62837c8e887563a61cf4499318409e5fca2.tar.gz
raylib-c389f62837c8e887563a61cf4499318409e5fca2.zip
Rename ex07b_3d_shapes.c to models_geometric_shapes.c
Diffstat (limited to 'examples/models_geometric_shapes.c')
-rw-r--r--examples/models_geometric_shapes.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/models_geometric_shapes.c b/examples/models_geometric_shapes.c
new file mode 100644
index 00000000..a25daed5
--- /dev/null
+++ b/examples/models_geometric_shapes.c
@@ -0,0 +1,75 @@
+/*******************************************************************************************
+*
+* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
+ DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
+ DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
+
+ DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
+ DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
+
+ DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
+ DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
+ DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
+
+ DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
+ DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}