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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:11:42 +0200 |
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| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:11:42 +0200 |
| commit | c389f62837c8e887563a61cf4499318409e5fca2 (patch) | |
| tree | 4ea49af6a8be134a621ce600e14542f5fdfc3b91 /examples/models_geometric_shapes.c | |
| parent | b648a9ddeec2fc87a668e9beb845eb809b2e90c6 (diff) | |
| download | raylib-c389f62837c8e887563a61cf4499318409e5fca2.tar.gz raylib-c389f62837c8e887563a61cf4499318409e5fca2.zip | |
Rename ex07b_3d_shapes.c to models_geometric_shapes.c
Diffstat (limited to 'examples/models_geometric_shapes.c')
| -rw-r--r-- | examples/models_geometric_shapes.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/models_geometric_shapes.c b/examples/models_geometric_shapes.c new file mode 100644 index 00000000..a25daed5 --- /dev/null +++ b/examples/models_geometric_shapes.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + // Define the camera to look into our 3d world + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED); + DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD); + DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON); + + DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); + DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME); + + DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE); + DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE); + DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN); + + DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD); + DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK); + + DrawGrid(10.0, 1.0); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
