diff options
| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/models_heightmap.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/models_heightmap.c')
| -rw-r--r-- | examples/models_heightmap.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index 644f9723..6e807b8c 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -30,10 +30,10 @@ int main() Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -41,25 +41,25 @@ int main() //---------------------------------------------------------------------------------- // ... //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + Begin3dMode(camera); - + DrawModel(map, mapPosition, 0.5f, MAROON); - + DrawGrid(10.0, 1.0); - - DrawGizmo(mapPosition); - + + DrawGizmo(mapPosition); + End3dMode(); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -68,9 +68,9 @@ int main() //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(map); // Unload model - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
\ No newline at end of file |
