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| author | Ray <raysan5@gmail.com> | 2015-08-31 01:16:34 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-08-31 01:16:34 +0200 |
| commit | 60194753d7b8abcdec3df2a502ccd29a1076bb7c (patch) | |
| tree | 47df863966fee50bd3a10d195c3f8274b4ed5ee6 /examples/models_heightmap.c | |
| parent | 3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (diff) | |
| parent | 808aeabf4c2ab0828e4f7806b75d95dc1b5ab212 (diff) | |
| download | raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.tar.gz raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.zip | |
Merge pull request #26 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/models_heightmap.c')
| -rw-r--r-- | examples/models_heightmap.c | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index a23656a5..fec3f5e6 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -2,10 +2,10 @@ * * raylib [models] example - Heightmap loading and drawing * -* This example has been created using raylib 1.1 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,26 +20,29 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); - // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + // Define our custom camera to look into our 3d world + Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - Model map = LoadHeightmap(image, 4); // Load heightmap model + Model map = LoadHeightmap(image, 32); // Load heightmap model SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position + Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!) - UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + + SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - // ... + UpdateCamera(&camera); // Update internal camera and our camera //---------------------------------------------------------------------------------- // Draw @@ -50,13 +53,13 @@ int main() Begin3dMode(camera); - DrawModel(map, mapPosition, 0.5f, MAROON); - - DrawGrid(10.0, 1.0); - - DrawGizmo(mapPosition); + // NOTE: Model is scaled to 1/4 of its original size (128x128 units) + DrawModel(map, mapPosition, 1/4.0f, RED); End3dMode(); + + DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); + DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); DrawFPS(10, 10); |
