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authorraysan5 <raysan5@gmail.com>2015-08-28 14:16:28 +0200
committerraysan5 <raysan5@gmail.com>2015-08-28 14:16:28 +0200
commitca402e9d360d519e37e2fb1d8073ebec56b0014c (patch)
treef5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/models_heightmap.c
parent6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff)
downloadraylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz
raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip
New examples added (with some resources)
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c29
1 files changed, 16 insertions, 13 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index a23656a5..297ada32 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -2,10 +2,10 @@
*
* raylib [models] example - Heightmap loading and drawing
*
-* This example has been created using raylib 1.1 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -20,16 +20,19 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ // Define our custom camera to look into our 3d world
+ Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
- Model map = LoadHeightmap(image, 4); // Load heightmap model
+ Model map = LoadHeightmap(image, 32); // Load heightmap model
SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
+ Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -39,7 +42,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- // ...
+ camera = UpdateCamera(0); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@@ -50,13 +53,13 @@ int main()
Begin3dMode(camera);
- DrawModel(map, mapPosition, 0.5f, MAROON);
-
- DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
+ // NOTE: Model is scaled to 1/4 of its original size (128x128 units)
+ DrawModel(map, mapPosition, 1/4.0f, RED);
End3dMode();
+
+ DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
+ DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
DrawFPS(10, 10);