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| author | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
| commit | ca402e9d360d519e37e2fb1d8073ebec56b0014c (patch) | |
| tree | f5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/models_heightmap.c | |
| parent | 6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff) | |
| download | raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip | |
New examples added (with some resources)
Diffstat (limited to 'examples/models_heightmap.c')
| -rw-r--r-- | examples/models_heightmap.c | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index a23656a5..297ada32 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -2,10 +2,10 @@ * * raylib [models] example - Heightmap loading and drawing * -* This example has been created using raylib 1.1 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -20,16 +20,19 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); - // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + // Define our custom camera to look into our 3d world + Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - Model map = LoadHeightmap(image, 4); // Load heightmap model + Model map = LoadHeightmap(image, 32); // Load heightmap model SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position + Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!) - UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + + SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -39,7 +42,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - // ... + camera = UpdateCamera(0); // Update internal camera and our camera //---------------------------------------------------------------------------------- // Draw @@ -50,13 +53,13 @@ int main() Begin3dMode(camera); - DrawModel(map, mapPosition, 0.5f, MAROON); - - DrawGrid(10.0, 1.0); - - DrawGizmo(mapPosition); + // NOTE: Model is scaled to 1/4 of its original size (128x128 units) + DrawModel(map, mapPosition, 1/4.0f, RED); End3dMode(); + + DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); + DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); DrawFPS(10, 10); |
