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authorRay <raysan5@gmail.com>2016-11-22 12:15:58 +0100
committerRay <raysan5@gmail.com>2016-11-22 12:15:58 +0100
commitb8481369f7209804d70220a29ba2efbd6171d7a9 (patch)
treef85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/models_heightmap.lua
parentf1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff)
downloadraylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz
raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/models_heightmap.lua')
-rw-r--r--examples/models_heightmap.lua7
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/models_heightmap.lua b/examples/models_heightmap.lua
index 4240f8b7..efcbfb4b 100644
--- a/examples/models_heightmap.lua
+++ b/examples/models_heightmap.lua
@@ -27,17 +27,16 @@ local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (d
UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
----------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw