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| author | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
| commit | b8481369f7209804d70220a29ba2efbd6171d7a9 (patch) | |
| tree | f85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/models_heightmap.lua | |
| parent | f1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff) | |
| download | raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip | |
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/models_heightmap.lua')
| -rw-r--r-- | examples/models_heightmap.lua | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/models_heightmap.lua b/examples/models_heightmap.lua index 4240f8b7..efcbfb4b 100644 --- a/examples/models_heightmap.lua +++ b/examples/models_heightmap.lua @@ -27,17 +27,16 @@ local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (d UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ---------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
