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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:13:05 +0200 |
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| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:13:05 +0200 |
| commit | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (patch) | |
| tree | 480cb85dc8637939833de1b1bf430822e10717a1 /examples/models_obj_loading.c | |
| parent | c389f62837c8e887563a61cf4499318409e5fca2 (diff) | |
| download | raylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.tar.gz raylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.zip | |
Rename ex07c_3d_models.c to models_obj_loading.c
Diffstat (limited to 'examples/models_obj_loading.c')
| -rw-r--r-- | examples/models_obj_loading.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c new file mode 100644 index 00000000..90bccf8a --- /dev/null +++ b/examples/models_obj_loading.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib example 07c - Load and draw a 3d model (OBJ) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + + Texture2D texture = LoadTexture("resources/catsham.png"); + Model cat = LoadModel("resources/cat.obj"); + SetModelTexture(&cat, texture); // Link texture to model + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; + if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; + if (IsKeyDown(KEY_UP)) position.z -= 0.2; + if (IsKeyDown(KEY_DOWN)) position.z += 0.2; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture + + DrawGrid(10.0, 1.0); // Draw a grid + + DrawGizmo(position); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(cat); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
