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authorRay <raysan5@gmail.com>2014-09-21 14:13:05 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:13:05 +0200
commit3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (patch)
tree480cb85dc8637939833de1b1bf430822e10717a1 /examples/models_obj_loading.c
parentc389f62837c8e887563a61cf4499318409e5fca2 (diff)
downloadraylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.tar.gz
raylib-3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb.zip
Rename ex07c_3d_models.c to models_obj_loading.c
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diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c
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+/*******************************************************************************************
+*
+* raylib example 07c - Load and draw a 3d model (OBJ)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+
+ Texture2D texture = LoadTexture("resources/catsham.png");
+ Model cat = LoadModel("resources/cat.obj");
+ SetModelTexture(&cat, texture); // Link texture to model
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
+ if (IsKeyDown(KEY_UP)) position.z -= 0.2;
+ if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ DrawGizmo(position);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModel(cat); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}