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| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/models_obj_loading.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/models_obj_loading.c')
| -rw-r--r-- | examples/models_obj_loading.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index 3c2da62f..fd3b6959 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -28,9 +28,9 @@ int main() SetModelTexture(&cat, texture); // Bind texture to model Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -41,25 +41,25 @@ int main() if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + Begin3dMode(camera); - + DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid - + DrawGizmo(catPosition); // Draw gizmo - + End3dMode(); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -68,9 +68,9 @@ int main() //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(cat); // Unload model - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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