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authorraysan5 <raysan5@gmail.com>2015-08-27 16:32:06 +0200
committerraysan5 <raysan5@gmail.com>2015-08-27 16:32:06 +0200
commit3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (patch)
tree9e2593de39f6daab0dc283837e325937cbf41f1c /examples/models_obj_loading.c
parent8b3a82688e82922819d24494c08e24570c03bdc4 (diff)
parent997170a317bb8077cb96d3fc757c6cde0c0ea466 (diff)
downloadraylib-3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863.tar.gz
raylib-3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863.zip
Merged master fixed conflict.
Diffstat (limited to 'examples/models_obj_loading.c')
-rw-r--r--examples/models_obj_loading.c28
1 files changed, 15 insertions, 13 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c
index fd3b6959..55501f65 100644
--- a/examples/models_obj_loading.c
+++ b/examples/models_obj_loading.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -21,12 +21,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }};
- Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture
- Model cat = LoadModel("resources/cat.obj"); // Load OBJ model
- SetModelTexture(&cat, texture); // Bind texture to model
- Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position
+ Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
+ Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
+ SetModelTexture(&dwarf, texture); // Bind texture to model
+ Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -36,10 +36,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
- if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
- if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
+ if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
+ if (IsKeyDown(KEY_UP)) position.z -= 0.2;
+ if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
//----------------------------------------------------------------------------------
// Draw
@@ -50,13 +50,15 @@ int main()
Begin3dMode(camera);
- DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture
+ DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawGrid(10.0, 1.0); // Draw a grid
- DrawGizmo(catPosition); // Draw gizmo
+ DrawGizmo(position); // Draw gizmo
End3dMode();
+
+ DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);
@@ -67,7 +69,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
+ UnloadModel(dwarf); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------