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| author | raysan5 <raysan5@gmail.com> | 2015-08-27 16:32:06 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-27 16:32:06 +0200 |
| commit | 3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (patch) | |
| tree | 9e2593de39f6daab0dc283837e325937cbf41f1c /examples/models_obj_loading.c | |
| parent | 8b3a82688e82922819d24494c08e24570c03bdc4 (diff) | |
| parent | 997170a317bb8077cb96d3fc757c6cde0c0ea466 (diff) | |
| download | raylib-3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863.tar.gz raylib-3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863.zip | |
Merged master fixed conflict.
Diffstat (limited to 'examples/models_obj_loading.c')
| -rw-r--r-- | examples/models_obj_loading.c | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index fd3b6959..55501f65 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -5,7 +5,7 @@ * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -21,12 +21,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; - Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture - Model cat = LoadModel("resources/cat.obj"); // Load OBJ model - SetModelTexture(&cat, texture); // Bind texture to model - Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position + Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + SetModelTexture(&dwarf, texture); // Bind texture to model + Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -36,10 +36,10 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; - if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; - if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; + if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; + if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; + if (IsKeyDown(KEY_UP)) position.z -= 0.2; + if (IsKeyDown(KEY_DOWN)) position.z += 0.2; //---------------------------------------------------------------------------------- // Draw @@ -50,13 +50,15 @@ int main() Begin3dMode(camera); - DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid - DrawGizmo(catPosition); // Draw gizmo + DrawGizmo(position); // Draw gizmo End3dMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawFPS(10, 10); @@ -67,7 +69,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture - UnloadModel(cat); // Unload model + UnloadModel(dwarf); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
