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authorraysan5 <raysan5@gmail.com>2015-09-02 20:36:05 +0200
committerraysan5 <raysan5@gmail.com>2015-09-02 20:36:05 +0200
commit94d0e8320795aeba496dbda639a5430375fcce07 (patch)
treeb78f57eac63f8e2947d9c76c151d6ce314248ee0 /examples/models_obj_loading.c
parentab459bf418c7d8d757045440bc868e196dac8daf (diff)
downloadraylib-94d0e8320795aeba496dbda639a5430375fcce07.tar.gz
raylib-94d0e8320795aeba496dbda639a5430375fcce07.zip
Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures. On LoadOBJ() texture coordinates were wrongly Y-flipped
Diffstat (limited to 'examples/models_obj_loading.c')
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