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| author | raysan5 <raysan5@gmail.com> | 2015-09-02 20:36:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-09-02 20:36:05 +0200 |
| commit | 94d0e8320795aeba496dbda639a5430375fcce07 (patch) | |
| tree | b78f57eac63f8e2947d9c76c151d6ce314248ee0 /examples/models_obj_loading.c | |
| parent | ab459bf418c7d8d757045440bc868e196dac8daf (diff) | |
| download | raylib-94d0e8320795aeba496dbda639a5430375fcce07.tar.gz raylib-94d0e8320795aeba496dbda639a5430375fcce07.zip | |
Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
Diffstat (limited to 'examples/models_obj_loading.c')
0 files changed, 0 insertions, 0 deletions
