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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/models_obj_loading.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/models_obj_loading.lua')
-rw-r--r--examples/models_obj_loading.lua67
1 files changed, 0 insertions, 67 deletions
diff --git a/examples/models_obj_loading.lua b/examples/models_obj_loading.lua
deleted file mode 100644
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--- a/examples/models_obj_loading.lua
+++ /dev/null
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--------------------------------------------------------------------------------------------
---
--- raylib [models] example - Load and draw a 3d model (OBJ)
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
-
--- Define the camera to look into our 3d world
-local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-
-local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
-local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture
-dwarf.material.texDiffuse = texture -- Set dwarf model diffuse texture
-local position = Vector3(0.0, 0.0, 0.0) -- Set model position
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- ...
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
-
- DrawGrid(10, 1.0) -- Draw a grid
-
- DrawGizmo(position) -- Draw gizmo
-
- End3dMode()
-
- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY)
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadTexture(texture) -- Unload texture
-UnloadModel(dwarf) -- Unload model
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file