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| author | Ray <raysan5@gmail.com> | 2016-10-16 18:24:13 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-16 18:24:13 +0200 |
| commit | a9315fc422a3a036891f50f0c2be5059c3db8b31 (patch) | |
| tree | 9f5213dac656079e2163bc5d091200dc837672b8 /examples/models_obj_loading.lua | |
| parent | 53056f3e7e84e18b8ebfc4a2ab2f7f1fbe7ae36c (diff) | |
| parent | 1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff) | |
| download | raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.tar.gz raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.zip | |
Merge pull request #189 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/models_obj_loading.lua')
| -rw-r--r-- | examples/models_obj_loading.lua | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/examples/models_obj_loading.lua b/examples/models_obj_loading.lua new file mode 100644 index 00000000..7e5c7c4b --- /dev/null +++ b/examples/models_obj_loading.lua @@ -0,0 +1,67 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [models] example - Load and draw a 3d model (OBJ) +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading") + +-- Define the camera to look into our 3d world +local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) + +local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model +local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture +dwarf.material.texDiffuse = texture -- Set dwarf model diffuse texture +local position = Vector3(0.0, 0.0, 0.0) -- Set model position + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- ... + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) + + DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture + + DrawGrid(10, 1.0) -- Draw a grid + + DrawGizmo(position) -- Draw gizmo + + End3dMode() + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY) + + DrawFPS(10, 10) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadTexture(texture) -- Unload texture +UnloadModel(dwarf) -- Unload model + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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