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| author | raysan5 <raysan5@gmail.com> | 2016-07-16 19:52:32 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-07-16 19:52:32 +0200 |
| commit | 0ba349bdf219fb7789ee90b72c5d6b92be6340cf (patch) | |
| tree | 0fdf1242a5a031def32ca8a37724e4172bc191af /examples/oculus_glfw_sample/base.vs | |
| parent | 35bda8980f632203f98122b3f9da3d1d984f35c5 (diff) | |
| download | raylib-0ba349bdf219fb7789ee90b72c5d6b92be6340cf.tar.gz raylib-0ba349bdf219fb7789ee90b72c5d6b92be6340cf.zip | |
Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
Diffstat (limited to 'examples/oculus_glfw_sample/base.vs')
| -rw-r--r-- | examples/oculus_glfw_sample/base.vs | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/examples/oculus_glfw_sample/base.vs b/examples/oculus_glfw_sample/base.vs deleted file mode 100644 index 638cb8ae..00000000 --- a/examples/oculus_glfw_sample/base.vs +++ /dev/null @@ -1,26 +0,0 @@ -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; -in vec4 vertexColor; - -// Input uniform values -uniform mat4 mvpMatrix; - -// Output vertex attributes (to fragment shader) -out vec2 fragTexCoord; -out vec4 fragColor; - -// NOTE: Add here your custom variables - -void main() -{ - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - fragColor = vertexColor; - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -}
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