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authorraysan5 <raysan5@gmail.com>2016-07-16 19:52:32 +0200
committerraysan5 <raysan5@gmail.com>2016-07-16 19:52:32 +0200
commit0ba349bdf219fb7789ee90b72c5d6b92be6340cf (patch)
tree0fdf1242a5a031def32ca8a37724e4172bc191af /examples/oculus_glfw_sample/base.vs
parent35bda8980f632203f98122b3f9da3d1d984f35c5 (diff)
downloadraylib-0ba349bdf219fb7789ee90b72c5d6b92be6340cf.tar.gz
raylib-0ba349bdf219fb7789ee90b72c5d6b92be6340cf.zip
Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
Diffstat (limited to 'examples/oculus_glfw_sample/base.vs')
-rw-r--r--examples/oculus_glfw_sample/base.vs26
1 files changed, 0 insertions, 26 deletions
diff --git a/examples/oculus_glfw_sample/base.vs b/examples/oculus_glfw_sample/base.vs
deleted file mode 100644
index 638cb8ae..00000000
--- a/examples/oculus_glfw_sample/base.vs
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 330
-
-// Input vertex attributes
-in vec3 vertexPosition;
-in vec2 vertexTexCoord;
-in vec3 vertexNormal;
-in vec4 vertexColor;
-
-// Input uniform values
-uniform mat4 mvpMatrix;
-
-// Output vertex attributes (to fragment shader)
-out vec2 fragTexCoord;
-out vec4 fragColor;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- // Send vertex attributes to fragment shader
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
-
- // Calculate final vertex position
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
-} \ No newline at end of file