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authorvictorfisac <victorfisac@gmail.com>2016-06-07 23:41:34 +0200
committervictorfisac <victorfisac@gmail.com>2016-06-07 23:41:34 +0200
commitf97f39987c1b35205eb6824d017a1c288ce64a2d (patch)
tree843d8839997deb76b541579b0aa6591a6753108d /examples/oculus_glfw_sample/raymath.h
parent11cf455fe0d2c956043aa70f7d8256c4a339b430 (diff)
parent5631f822bd9195d494915d3b2bb80caf47a65068 (diff)
downloadraylib-f97f39987c1b35205eb6824d017a1c288ce64a2d.tar.gz
raylib-f97f39987c1b35205eb6824d017a1c288ce64a2d.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/oculus_glfw_sample/raymath.h')
-rw-r--r--examples/oculus_glfw_sample/raymath.h20
1 files changed, 19 insertions, 1 deletions
diff --git a/examples/oculus_glfw_sample/raymath.h b/examples/oculus_glfw_sample/raymath.h
index 52e92b50..2e055e9f 100644
--- a/examples/oculus_glfw_sample/raymath.h
+++ b/examples/oculus_glfw_sample/raymath.h
@@ -73,7 +73,7 @@
//----------------------------------------------------------------------------------
#if defined(RAYMATH_STANDALONE)
- // Vector2 type
+ // Vector2 type
typedef struct Vector2 {
float x;
float y;
@@ -158,6 +158,7 @@ RMDEF void PrintMatrix(Matrix m); // Print matrix ut
//------------------------------------------------------------------------------------
RMDEF float QuaternionLength(Quaternion quat); // Compute the length of a quaternion
RMDEF void QuaternionNormalize(Quaternion *q); // Normalize provided quaternion
+RMDEF void QuaternionInvert(Quaternion *quat); // Invert provided quaternion
RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2); // Calculate two quaternion multiplication
RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float slerp); // Calculates spherical linear interpolation between two quaternions
RMDEF Quaternion QuaternionFromMatrix(Matrix matrix); // Returns a quaternion for a given rotation matrix
@@ -908,6 +909,23 @@ RMDEF void QuaternionNormalize(Quaternion *q)
q->w *= ilength;
}
+// Invert provided quaternion
+RMDEF void QuaternionInvert(Quaternion *quat)
+{
+ float length = QuaternionLength(*quat);
+ float lengthSq = length*length;
+
+ if (lengthSq != 0.0)
+ {
+ float i = 1.0f/lengthSq;
+
+ quat->x *= -i;
+ quat->y *= -i;
+ quat->z *= -i;
+ quat->w *= i;
+ }
+}
+
// Calculate two quaternion multiplication
RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2)
{