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authorraysan5 <raysan5@gmail.com>2016-06-21 13:45:35 +0200
committerraysan5 <raysan5@gmail.com>2016-06-21 13:45:35 +0200
commite913de58c73ff82fbcd8f23b8cb1fd1a88664164 (patch)
tree67c158d76411d002471fbb8f7f4d10ad13e777aa /examples/resources/shaders/base.vs
parentafe033412b4d8bffc9235a49dc8049eb74af59f3 (diff)
downloadraylib-e913de58c73ff82fbcd8f23b8cb1fd1a88664164.tar.gz
raylib-e913de58c73ff82fbcd8f23b8cb1fd1a88664164.zip
Added distortion shader for testing
Diffstat (limited to 'examples/resources/shaders/base.vs')
-rw-r--r--examples/resources/shaders/base.vs26
1 files changed, 26 insertions, 0 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs
new file mode 100644
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--- /dev/null
+++ b/examples/resources/shaders/base.vs
@@ -0,0 +1,26 @@
+#version 330
+
+// Input vertex attributes
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+in vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvpMatrix;
+
+// Output vertex attributes (to fragment shader)
+out vec2 fragTexCoord;
+out vec4 fragColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+
+ // Calculate final vertex position
+ gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file