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| author | victorfisac <victorfisac@gmail.com> | 2016-05-21 18:16:39 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-05-21 18:16:39 +0200 |
| commit | c320a21f2b0e96f7605624e84048ccab9700b516 (patch) | |
| tree | 76abf548d99ea51b303302ea7e7b9bfc0773f826 /examples/resources/shaders/standard.vs | |
| parent | 80eb4f3f50bb9773dd0e5d4b70c50e18df8996e5 (diff) | |
| download | raylib-c320a21f2b0e96f7605624e84048ccab9700b516.tar.gz raylib-c320a21f2b0e96f7605624e84048ccab9700b516.zip | |
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
Diffstat (limited to 'examples/resources/shaders/standard.vs')
| -rw-r--r-- | examples/resources/shaders/standard.vs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/examples/resources/shaders/standard.vs b/examples/resources/shaders/standard.vs new file mode 100644 index 00000000..fc0a5ff4 --- /dev/null +++ b/examples/resources/shaders/standard.vs @@ -0,0 +1,23 @@ +#version 330 + +in vec3 vertexPosition; +in vec3 vertexNormal; +in vec2 vertexTexCoord; +in vec4 vertexColor; + +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +uniform mat4 mvpMatrix; + +void main() +{ + fragPosition = vertexPosition; + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = vertexNormal; + + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); +}
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