diff options
| author | raysan5 <raysan5@gmail.com> | 2015-05-04 23:46:31 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-05-04 23:46:31 +0200 |
| commit | eae98e1c34512579d69966c99713bd0c45bfcb50 (patch) | |
| tree | 86b224238a9a017d45e5267b59f755b1c6dfbd1a /examples/resources | |
| parent | ba257b09f55f240ec48200383fe49ca4bf3e1cab (diff) | |
| download | raylib-eae98e1c34512579d69966c99713bd0c45bfcb50.tar.gz raylib-eae98e1c34512579d69966c99713bd0c45bfcb50.zip | |
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
Diffstat (limited to 'examples/resources')
| -rw-r--r-- | examples/resources/shaders/base.vs | 19 | ||||
| -rw-r--r-- | examples/resources/shaders/custom.fs | 16 | ||||
| -rw-r--r-- | examples/resources/shaders/custom.vs | 16 | ||||
| -rw-r--r-- | examples/resources/shaders/grayscale.fs | 15 |
4 files changed, 66 insertions, 0 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs new file mode 100644 index 00000000..78e543b7 --- /dev/null +++ b/examples/resources/shaders/base.vs @@ -0,0 +1,19 @@ +#version 110 + +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec4 vertexColor; + +uniform mat4 projectionMatrix; +uniform mat4 modelviewMatrix; + +varying vec2 fragTexCoord; +varying vec4 fragColor; + +void main() +{ + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); +}
\ No newline at end of file diff --git a/examples/resources/shaders/custom.fs b/examples/resources/shaders/custom.fs new file mode 100644 index 00000000..1e53933b --- /dev/null +++ b/examples/resources/shaders/custom.fs @@ -0,0 +1,16 @@ +#version 330 + +uniform sampler2D texture0; +varying vec2 fragTexCoord; + +uniform vec4 tintColor; + +void main() +{ + vec4 base = texture2D(texture0, fragTexCoord)*tintColor; + + // Convert to grayscale using NTSC conversion weights + float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + + gl_FragColor = vec4(gray, gray, gray, tintColor.a); +}
\ No newline at end of file diff --git a/examples/resources/shaders/custom.vs b/examples/resources/shaders/custom.vs new file mode 100644 index 00000000..629c954d --- /dev/null +++ b/examples/resources/shaders/custom.vs @@ -0,0 +1,16 @@ +#version 330 + +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; + +uniform mat4 projectionMatrix; +uniform mat4 modelviewMatrix; + +varying vec2 fragTexCoord; + +void main() +{ + fragTexCoord = vertexTexCoord; + gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); +}
\ No newline at end of file diff --git a/examples/resources/shaders/grayscale.fs b/examples/resources/shaders/grayscale.fs new file mode 100644 index 00000000..1b778871 --- /dev/null +++ b/examples/resources/shaders/grayscale.fs @@ -0,0 +1,15 @@ +#version 110 + +uniform sampler2D texture0; +varying vec2 fragTexCoord; +varying vec4 fragColor; + +void main() +{ + vec4 base = texture2D(texture0, fragTexCoord)*fragColor; + + // Convert to grayscale using NTSC conversion weights + float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + + gl_FragColor = vec4(gray, gray, gray, base.a); +}
\ No newline at end of file |
