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authorraysan5 <raysan5@gmail.com>2017-11-12 10:33:44 +0100
committerraysan5 <raysan5@gmail.com>2017-11-12 10:33:44 +0100
commit09228752ce2695baf79cbc2edccc60fabb38f783 (patch)
tree7cfa316be56b0c611d34e8afc0a8fa24ceb47ac8 /examples/shaders/shaders_postprocessing.c
parente12182f59b4c84bb3c941b02ae4253de645fdf4d (diff)
downloadraylib-09228752ce2695baf79cbc2edccc60fabb38f783.tar.gz
raylib-09228752ce2695baf79cbc2edccc60fabb38f783.zip
Review default shaders usage on loading
Diffstat (limited to 'examples/shaders/shaders_postprocessing.c')
-rw-r--r--examples/shaders/shaders_postprocessing.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index f6ed8205..b8b5f6ae 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -83,6 +83,7 @@ int main()
// NOTE 2: We load the correct shader depending on GLSL version
Shader shaders[MAX_POSTPRO_SHADERS];
+ // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
shaders[FX_GRAYSCALE] = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
shaders[FX_POSTERIZATION] = LoadShader(0, FormatText("resources/shaders/glsl%i/posterization.fs", GLSL_VERSION));
shaders[FX_DREAM_VISION] = LoadShader(0, FormatText("resources/shaders/glsl%i/dream_vision.fs", GLSL_VERSION));