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| author | Ray <raysan5@gmail.com> | 2018-06-30 20:02:32 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2018-06-30 20:02:32 +0200 |
| commit | a1d9c3399558842f3b4faf00a92db5badb6a4b9f (patch) | |
| tree | 035e49af39440510ace423dc811f1c685d5f560d /examples/shaders/shaders_postprocessing.c | |
| parent | c8b378ae50ce8ef219c2b6f1d28543d3465e386c (diff) | |
| download | raylib-a1d9c3399558842f3b4faf00a92db5badb6a4b9f.tar.gz raylib-a1d9c3399558842f3b4faf00a92db5badb6a4b9f.zip | |
Reviewed models and examples
Diffstat (limited to 'examples/shaders/shaders_postprocessing.c')
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 80660d68..d3f78fd6 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -70,13 +70,13 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = {{ 2.0f, 3.0f, 2.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; - Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture + Model model = LoadModel("resources/models/church.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/models/church_diffuse.png"); // Load model texture (diffuse map) + model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position // Load all postpro shaders // NOTE 1: All postpro shader use the base vertex shader (DEFAULT_VERTEX_SHADER) @@ -132,7 +132,7 @@ int main() BeginMode3D(camera); - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + DrawModel(model, position, 0.1f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid @@ -150,7 +150,7 @@ int main() DrawRectangle(0, 9, 580, 30, Fade(LIGHTGRAY, 0.7f)); - DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY); + DrawText("(c) Church 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawText("CURRENT POSTPRO SHADER:", 10, 15, 20, BLACK); DrawText(postproShaderText[currentShader], 330, 15, 20, RED); @@ -169,7 +169,7 @@ int main() for (int i = 0; i < MAX_POSTPRO_SHADERS; i++) UnloadShader(shaders[i]); UnloadTexture(texture); // Unload texture - UnloadModel(dwarf); // Unload model + UnloadModel(model); // Unload model UnloadRenderTexture(target); // Unload render texture CloseWindow(); // Close window and OpenGL context |
