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authorRay <raysan5@gmail.com>2019-03-29 20:22:50 +0100
committerRay <raysan5@gmail.com>2019-03-29 20:22:50 +0100
commitbe6d237b9ebbe245de4384c17b84e75dab0f4981 (patch)
treedf451509352e1c197c28dc94e9211468a1124540 /examples/shaders/shaders_postprocessing.c
parenta197f40bb4bd5a644ad54bef756d7f435977df9d (diff)
downloadraylib-be6d237b9ebbe245de4384c17b84e75dab0f4981.tar.gz
raylib-be6d237b9ebbe245de4384c17b84e75dab0f4981.zip
Review models examples
Diffstat (limited to 'examples/shaders/shaders_postprocessing.c')
-rw-r--r--examples/shaders/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index f8483563..7c146419 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -74,7 +74,7 @@ int main()
Model model = LoadModel("resources/models/church.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/church_diffuse.png"); // Load model texture (diffuse map)
- model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position