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authorRay <raysan5@gmail.com>2018-11-19 09:40:01 +0100
committerRay <raysan5@gmail.com>2018-11-19 09:40:01 +0100
commited269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6 (patch)
tree5a57bd1f2e1d225b6c8cf78c9c901f07f937eb90 /examples/shaders/shaders_postprocessing.c
parent829538249fcb593cc64d03374a5d50de1fa54a4f (diff)
downloadraylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.tar.gz
raylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.zip
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
Diffstat (limited to 'examples/shaders/shaders_postprocessing.c')
-rw-r--r--examples/shaders/shaders_postprocessing.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index d3f78fd6..f8483563 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -128,17 +128,19 @@ int main()
ClearBackground(RAYWHITE);
- BeginTextureMode(target); // Enable drawing to texture
+ BeginTextureMode(target); // Enable drawing to texture
- BeginMode3D(camera);
+ ClearBackground(RAYWHITE); // Clear texture background
+
+ BeginMode3D(camera); // Begin 3d mode drawing
DrawModel(model, position, 0.1f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
- EndMode3D();
+ EndMode3D(); // End 3d mode drawing, returns to orthographic 2d mode
- EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
+ EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
// Render previously generated texture using selected postpro shader
BeginShaderMode(shaders[currentShader]);
@@ -148,6 +150,7 @@ int main()
EndShaderMode();
+ // Draw 2d shapes and text over drawn texture
DrawRectangle(0, 9, 580, 30, Fade(LIGHTGRAY, 0.7f));
DrawText("(c) Church 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);