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| author | raysan5 <raysan5@gmail.com> | 2017-08-25 01:43:55 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-08-25 01:43:55 +0200 |
| commit | 0fc1323c80c2501c36741c05fd771ac1d001d049 (patch) | |
| tree | 63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/shaders | |
| parent | 74fd671763cd5f59989d40234e64a1de234ca3fc (diff) | |
| download | raylib-0fc1323c80c2501c36741c05fd771ac1d001d049.tar.gz raylib-0fc1323c80c2501c36741c05fd771ac1d001d049.zip | |
Renamed modelviewprojection matrix
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl100/base.vs | 4 | ||||
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/base.vs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/base.vs b/examples/shaders/resources/shaders/glsl100/base.vs index e9386939..4be76b9e 100644 --- a/examples/shaders/resources/shaders/glsl100/base.vs +++ b/examples/shaders/resources/shaders/glsl100/base.vs @@ -7,7 +7,7 @@ attribute vec3 vertexNormal; attribute vec4 vertexColor; // Input uniform values -uniform mat4 mvpMatrix; +uniform mat4 mvp; // Output vertex attributes (to fragment shader) varying vec2 fragTexCoord; @@ -22,5 +22,5 @@ void main() fragColor = vertexColor; // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); + gl_Position = mvp*vec4(vertexPosition, 1.0); }
\ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/base.vs b/examples/shaders/resources/shaders/glsl330/base.vs index 638cb8ae..f3099e82 100644 --- a/examples/shaders/resources/shaders/glsl330/base.vs +++ b/examples/shaders/resources/shaders/glsl330/base.vs @@ -7,7 +7,7 @@ in vec3 vertexNormal; in vec4 vertexColor; // Input uniform values -uniform mat4 mvpMatrix; +uniform mat4 mvp; // Output vertex attributes (to fragment shader) out vec2 fragTexCoord; @@ -22,5 +22,5 @@ void main() fragColor = vertexColor; // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); + gl_Position = mvp*vec4(vertexPosition, 1.0); }
\ No newline at end of file |
