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authorraysan5 <raysan5@gmail.com>2017-08-25 01:43:55 +0200
committerraysan5 <raysan5@gmail.com>2017-08-25 01:43:55 +0200
commit0fc1323c80c2501c36741c05fd771ac1d001d049 (patch)
tree63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/shaders
parent74fd671763cd5f59989d40234e64a1de234ca3fc (diff)
downloadraylib-0fc1323c80c2501c36741c05fd771ac1d001d049.tar.gz
raylib-0fc1323c80c2501c36741c05fd771ac1d001d049.zip
Renamed modelviewprojection matrix
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/resources/shaders/glsl100/base.vs4
-rw-r--r--examples/shaders/resources/shaders/glsl330/base.vs4
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/base.vs b/examples/shaders/resources/shaders/glsl100/base.vs
index e9386939..4be76b9e 100644
--- a/examples/shaders/resources/shaders/glsl100/base.vs
+++ b/examples/shaders/resources/shaders/glsl100/base.vs
@@ -7,7 +7,7 @@ attribute vec3 vertexNormal;
attribute vec4 vertexColor;
// Input uniform values
-uniform mat4 mvpMatrix;
+uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
varying vec2 fragTexCoord;
@@ -22,5 +22,5 @@ void main()
fragColor = vertexColor;
// Calculate final vertex position
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
} \ No newline at end of file
diff --git a/examples/shaders/resources/shaders/glsl330/base.vs b/examples/shaders/resources/shaders/glsl330/base.vs
index 638cb8ae..f3099e82 100644
--- a/examples/shaders/resources/shaders/glsl330/base.vs
+++ b/examples/shaders/resources/shaders/glsl330/base.vs
@@ -7,7 +7,7 @@ in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
-uniform mat4 mvpMatrix;
+uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
@@ -22,5 +22,5 @@ void main()
fragColor = vertexColor;
// Calculate final vertex position
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
} \ No newline at end of file