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authorRay <raysan5@gmail.com>2017-10-20 00:18:21 +0200
committerRay <raysan5@gmail.com>2017-10-20 00:18:21 +0200
commit1375a616b25c3ffad1cc73581b8acbdc30ef79b4 (patch)
treece28dacb72996ed0aeba0b5541c08581550af8c0 /examples/shaders
parent037fbc571ab943d0b8efd69d674bc7408875e8be (diff)
downloadraylib-1375a616b25c3ffad1cc73581b8acbdc30ef79b4.tar.gz
raylib-1375a616b25c3ffad1cc73581b8acbdc30ef79b4.zip
Some examples code tweaks
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index ae77a723..4aac5f91 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -76,7 +76,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
- dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position