aboutsummaryrefslogtreecommitdiff
path: root/examples/shaders
diff options
context:
space:
mode:
authorRay San <raysan5@gmail.com>2017-11-06 13:49:33 +0100
committerRay San <raysan5@gmail.com>2017-11-06 13:49:33 +0100
commit4fe8e05a7fcaa7223e41414407b9de251ba42676 (patch)
treef41d4efe39c8b561ca19664dbed99f92bfe7f2e1 /examples/shaders
parent81518ccd130cf56c87e22800f80ffffacb2f39c3 (diff)
downloadraylib-4fe8e05a7fcaa7223e41414407b9de251ba42676.tar.gz
raylib-4fe8e05a7fcaa7223e41414407b9de251ba42676.zip
Review GLSL 120 shaders
Not tested, could have errors
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/resources/shaders/glsl120/base.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/bloom.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/blur.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/cross_hatching.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/cross_stitching.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/distortion.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/dream_vision.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/fisheye.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/grayscale.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/pixelizer.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/posterization.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/predator.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/scanlines.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/sobel.fs2
-rw-r--r--examples/shaders/resources/shaders/glsl120/swirl.fs2
15 files changed, 0 insertions, 30 deletions
diff --git a/examples/shaders/resources/shaders/glsl120/base.fs b/examples/shaders/resources/shaders/glsl120/base.fs
index 9c685eb9..18799f95 100644
--- a/examples/shaders/resources/shaders/glsl120/base.fs
+++ b/examples/shaders/resources/shaders/glsl120/base.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/bloom.fs b/examples/shaders/resources/shaders/glsl120/bloom.fs
index cd9f8cbe..c28836b0 100644
--- a/examples/shaders/resources/shaders/glsl120/bloom.fs
+++ b/examples/shaders/resources/shaders/glsl120/bloom.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/blur.fs b/examples/shaders/resources/shaders/glsl120/blur.fs
index e2b04ad1..99cddfc9 100644
--- a/examples/shaders/resources/shaders/glsl120/blur.fs
+++ b/examples/shaders/resources/shaders/glsl120/blur.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs
index 17d9c6a3..46514120 100644
--- a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs
+++ b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs
@@ -1,7 +1,5 @@
# version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs
index fe60675a..dee4617e 100644
--- a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs
+++ b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs
@@ -1,7 +1,5 @@
# version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/distortion.fs b/examples/shaders/resources/shaders/glsl120/distortion.fs
index 568c50bf..f9d7f1e5 100644
--- a/examples/shaders/resources/shaders/glsl120/distortion.fs
+++ b/examples/shaders/resources/shaders/glsl120/distortion.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
diff --git a/examples/shaders/resources/shaders/glsl120/dream_vision.fs b/examples/shaders/resources/shaders/glsl120/dream_vision.fs
index 93cec8fb..4ca2a863 100644
--- a/examples/shaders/resources/shaders/glsl120/dream_vision.fs
+++ b/examples/shaders/resources/shaders/glsl120/dream_vision.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/fisheye.fs b/examples/shaders/resources/shaders/glsl120/fisheye.fs
index afac3d4a..6f376ba3 100644
--- a/examples/shaders/resources/shaders/glsl120/fisheye.fs
+++ b/examples/shaders/resources/shaders/glsl120/fisheye.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/grayscale.fs b/examples/shaders/resources/shaders/glsl120/grayscale.fs
index 470a4222..4de60d22 100644
--- a/examples/shaders/resources/shaders/glsl120/grayscale.fs
+++ b/examples/shaders/resources/shaders/glsl120/grayscale.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/pixelizer.fs b/examples/shaders/resources/shaders/glsl120/pixelizer.fs
index cea6b5e0..6f741faf 100644
--- a/examples/shaders/resources/shaders/glsl120/pixelizer.fs
+++ b/examples/shaders/resources/shaders/glsl120/pixelizer.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/posterization.fs b/examples/shaders/resources/shaders/glsl120/posterization.fs
index a9a5f246..475b93a1 100644
--- a/examples/shaders/resources/shaders/glsl120/posterization.fs
+++ b/examples/shaders/resources/shaders/glsl120/posterization.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/predator.fs b/examples/shaders/resources/shaders/glsl120/predator.fs
index c471f89d..2999cc8d 100644
--- a/examples/shaders/resources/shaders/glsl120/predator.fs
+++ b/examples/shaders/resources/shaders/glsl120/predator.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/scanlines.fs b/examples/shaders/resources/shaders/glsl120/scanlines.fs
index f279f347..929c79eb 100644
--- a/examples/shaders/resources/shaders/glsl120/scanlines.fs
+++ b/examples/shaders/resources/shaders/glsl120/scanlines.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/sobel.fs b/examples/shaders/resources/shaders/glsl120/sobel.fs
index 128ca423..a3f3f2bf 100644
--- a/examples/shaders/resources/shaders/glsl120/sobel.fs
+++ b/examples/shaders/resources/shaders/glsl120/sobel.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
diff --git a/examples/shaders/resources/shaders/glsl120/swirl.fs b/examples/shaders/resources/shaders/glsl120/swirl.fs
index 7cb24e2a..0618e013 100644
--- a/examples/shaders/resources/shaders/glsl120/swirl.fs
+++ b/examples/shaders/resources/shaders/glsl120/swirl.fs
@@ -1,7 +1,5 @@
#version 120
-precision mediump float;
-
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;