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authorLeandro Gabriel <45115495+VelocityIsNotSpeed@users.noreply.github.com>2019-08-03 06:07:41 -0300
committerRay <raysan5@gmail.com>2019-08-03 11:07:41 +0200
commit89c16baf182aed201b75b99a253c0b074ffffeed (patch)
tree90edca66ea7b4c9c83aab26daa2496b770206ab5 /examples/shaders
parent68ffbc06c74b717946d1bcb3a7e433d5fb859c85 (diff)
downloadraylib-89c16baf182aed201b75b99a253c0b074ffffeed.tar.gz
raylib-89c16baf182aed201b75b99a253c0b074ffffeed.zip
Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_texture_waves.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c
index 07186d37..c0450361 100644
--- a/examples/shaders/shaders_texture_waves.c
+++ b/examples/shaders/shaders_texture_waves.c
@@ -33,38 +33,38 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
-
+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
+
// Load texture texture to apply shaders
- Texture2D texture = LoadTexture("resources/space.png");
-
+ Texture2D texture = LoadTexture("resources/space.png");
+
// Load shader and setup location points and values
Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/wave.fs", GLSL_VERSION));
- int secondsLoc = GetShaderLocation(shader, "secondes");
- int freqXLoc = GetShaderLocation(shader, "freqX");
- int freqYLoc = GetShaderLocation(shader, "freqY");
- int ampXLoc = GetShaderLocation(shader, "ampX");
- int ampYLoc = GetShaderLocation(shader, "ampY");
- int speedXLoc = GetShaderLocation(shader, "speedX");
- int speedYLoc = GetShaderLocation(shader, "speedY");
+ int secondsLoc = GetShaderLocation(shader, "secondes");
+ int freqXLoc = GetShaderLocation(shader, "freqX");
+ int freqYLoc = GetShaderLocation(shader, "freqY");
+ int ampXLoc = GetShaderLocation(shader, "ampX");
+ int ampYLoc = GetShaderLocation(shader, "ampY");
+ int speedXLoc = GetShaderLocation(shader, "speedX");
+ int speedYLoc = GetShaderLocation(shader, "speedY");
// Shader uniform values that can be updated at any time
- float freqX = 25.0f;
- float freqY = 25.0f;
- float ampX = 5.0f;
- float ampY = 5.0f;
- float speedX = 8.0f;
- float speedY = 8.0f;
+ float freqX = 25.0f;
+ float freqY = 25.0f;
+ float ampX = 5.0f;
+ float ampY = 5.0f;
+ float speedX = 8.0f;
+ float speedY = 8.0f;
float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
- SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
- SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
- SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
- SetShaderValue(shader, ampXLoc, &ampX, UNIFORM_FLOAT);
- SetShaderValue(shader, ampYLoc, &ampY, UNIFORM_FLOAT);
- SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
- SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
+ SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
+ SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
+ SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
+ SetShaderValue(shader, ampXLoc, &ampX, UNIFORM_FLOAT);
+ SetShaderValue(shader, ampYLoc, &ampY, UNIFORM_FLOAT);
+ SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
+ SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
float seconds = 0.0f;
@@ -76,9 +76,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- seconds += GetFrameTime();
+ seconds += GetFrameTime();
- SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
+ SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
//----------------------------------------------------------------------------------
// Draw
@@ -87,12 +87,12 @@ int main(void)
ClearBackground(RAYWHITE);
- BeginShaderMode(shader);
+ BeginShaderMode(shader);
- DrawTexture(texture, 0, 0, WHITE);
- DrawTexture(texture, texture.width, 0, WHITE);
+ DrawTexture(texture, 0, 0, WHITE);
+ DrawTexture(texture, texture.width, 0, WHITE);
- EndShaderMode();
+ EndShaderMode();
EndDrawing();
//----------------------------------------------------------------------------------