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| author | eggmund <joshuacolclough2@googlemail.com> | 2019-05-12 17:14:52 +0100 |
|---|---|---|
| committer | eggmund <joshuacolclough2@googlemail.com> | 2019-05-12 17:14:52 +0100 |
| commit | c25154064d2a83e46ffe1184385b408e5b8bca23 (patch) | |
| tree | 06957cfd40860e378f168621175c86d5adbc5e0a /examples/shaders | |
| parent | 49a49e492ab58745ce7d7bbb3f8cb5b315f12de0 (diff) | |
| download | raylib-c25154064d2a83e46ffe1184385b408e5b8bca23.tar.gz raylib-c25154064d2a83e46ffe1184385b408e5b8bca23.zip | |
Fixed small error in comments
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 676cff57..c408d7e1 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -48,7 +48,7 @@ int main() // Multiplier of speed to change c value. Set to 3 to start off with. int incrementSpeed = 3; - // Offset and zoom to draw the julia set at. (centered on screen and 2 times smaller) + // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller) float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 }; float zoom = 1.6; |
