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authoreggmund <joshuacolclough2@googlemail.com>2019-05-15 17:59:03 +0100
committereggmund <joshuacolclough2@googlemail.com>2019-05-15 17:59:03 +0100
commiteb7beb59b6ee8d3881b231fdb8590935d1779ad1 (patch)
tree4e5c29f9eecd4f7ca73c5b12d2c1e7d519cbc708 /examples/shaders
parenta7c5e3cab70e00a287c561d06cef9fbb7b7e49ce (diff)
downloadraylib-eb7beb59b6ee8d3881b231fdb8590935d1779ad1.tar.gz
raylib-eb7beb59b6ee8d3881b231fdb8590935d1779ad1.zip
Ammended comment.
Also changed path to shader back to what it was originally.
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_julia_set.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c
index f984d5e3..e063d54e 100644
--- a/examples/shaders/shaders_julia_set.c
+++ b/examples/shaders/shaders_julia_set.c
@@ -40,12 +40,12 @@ int main()
// Load julia set shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
- Shader shader = LoadShader(0, "julia_shader.fs");
+ Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
// c constant to use in z^2 + c
float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
- // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller)
+ // Offset and zoom to draw the julia set at. (centered on screen and default size)
float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
float zoom = 1.0f;