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| author | eggmund <joshuacolclough2@googlemail.com> | 2019-05-15 17:59:03 +0100 |
|---|---|---|
| committer | eggmund <joshuacolclough2@googlemail.com> | 2019-05-15 17:59:03 +0100 |
| commit | eb7beb59b6ee8d3881b231fdb8590935d1779ad1 (patch) | |
| tree | 4e5c29f9eecd4f7ca73c5b12d2c1e7d519cbc708 /examples/shaders | |
| parent | a7c5e3cab70e00a287c561d06cef9fbb7b7e49ce (diff) | |
| download | raylib-eb7beb59b6ee8d3881b231fdb8590935d1779ad1.tar.gz raylib-eb7beb59b6ee8d3881b231fdb8590935d1779ad1.zip | |
Ammended comment.
Also changed path to shader back to what it was originally.
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index f984d5e3..e063d54e 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -40,12 +40,12 @@ int main() // Load julia set shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader - Shader shader = LoadShader(0, "julia_shader.fs"); + Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs"); // c constant to use in z^2 + c float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] }; - // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller) + // Offset and zoom to draw the julia set at. (centered on screen and default size) float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 }; float zoom = 1.0f; |
